The Myth that Art takes a Short amount of time
Actually they really need to remove that dangerous misinformation that the time of the art creation is the Only thing to factor in its creation. It takes 4-20 hours, for…
Read more →Gaming, tools, and thoughts from Game in the Brain.
Actually they really need to remove that dangerous misinformation that the time of the art creation is the Only thing to factor in its creation. It takes 4-20 hours, for…
Read more →Initial African Studies Notes So I’m using the broad strokes of Demographic and Economic Data, and will proceed to go into more and more detail. I’ve set up Google Alerts on…
Read more →The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques in a different way that lead me to having more…
Read more →Hi everyone, Currently doing some basic prep work and Data and RL house keeping. So I have about 12 hours of audio to listen too. I hope I can speed…
Read more →This is Beta Version of Airsoft Hobby Lifestyle Costs based on End of Life of equipment. Where end of life means repairs costing as much as 15-20% of the item.…
Read more →Extra Credit has one of the best well written and presented Game Design material. One of my favourite is Tutorials 101. Now in TTRPGs, the question is: How do you…
Read more →Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional memory, is a much more accessible advantage. Maybe Photographic Memory…
Read more →I am currently working on several long posts that would take up about 5-10 hours to fully edit and make. My sickness and exercise regiments is going to hamper a…
Read more →So to summarize, the person is trying to persuade me that my questions are bad and irrelevant to gaming. I ask and seek clarification as to where he gets that…
Read more →I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind of model of circumstances of a certain period. Here is…
Read more →I’m moving to failure is OK mindset because of the influence of my work and studies. In GURPS this means the having roughly a success quota of 2 in 3-4…
Read more →Loose Leaf tea is gloriously strong. Not as strong as coffee gram to gram, but close enough. Hopefully I get corrected online or someone can comment some tips. 300-350php or…
Read more →The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that occur with the 80:20 ratio. These patterns can be noticed…
Read more →History is something I happen to be versed at because I can listen to people tell stories for a very long time. Another aspect that makes me inclined with it…
Read more →A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb. In my studies its been very usable in many things…
Read more →Pro. Responsive is 50% the score. When a phone is not responsive its pretty useless 90% of the time. Of course many things like features matter but there is so…
Read more →I realized that identifying my own opportunities is the freedom and burden I look for in a game. The freedom to look for other paths, strategies, and to ask different…
Read more →When i was playing airsoft I ended up using anthropometry more and more because that was the easiest to think about instead of recalling precise measures. In a combat where…
Read more →Narrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a style is to absorb the style of my favorite author.…
Read more →My first purchase was Game Theory by Professor Steven Stephens and I got kinda hooked. I’ve listened to a lot since. When it comes to Biz Studies, I realized these…
Read more →Thanks to the players:+Mike Dulay, +Il Pella , +Wilton Heath, +Dan Mungham , and +Ken Kthulhu Summary The army separated. they divided between the two paths. This is because of the rising tension between Mauger and Tancred.…
Read more →This post is for GMs who want to tackle mass combat or scale the game at the level of armies and states. Strategikon and the Art of War has rules…
Read more →Fear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who use violence and coercion for men to fight a battle…
Read more →Titled war, this was caused by the stalemate of the talks of Bohemon and Alexios. Bohemmon wants a command of Asia Minor, the equivalent of ~1 million households. An economy,…
Read more →3 part post about Narrative Mass Combat. This helps in running Mass Combat since it gives some basic principles to consider. I will give more specific examples and show how…
Read more →In a discussion on different ways to run Mass Combat with a friend I realized that I cannot imagine how else to run Mass Combat because I can only run it…
Read more →I have a coping mechanism where I break down the mental routes I use and try to hack and analyze them. I can somewhat modify them and get them going…
Read more →Disclaimer :written on a note 2 pardon my many mistakes. (the blogger app is barred in the Philippines play store and the app available has worn my patience) I’ve almost…
Read more →Scope and Scale: Individual vs Individuals with organizations. If I were to look at the Novels and Stories I’m currently into, they are different from the stories that focus on…
Read more →System Summary A combat system that has 3 scales: Individuals, groups, and whole organizations and works follows 3 particular elements that is universal. This rule of 3 helps in limit…
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