Back to Basics

2016-05-31

My notes in using Zones

Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise details instead we work with…

2016-04-26

Session, Act, Scene, and Player Scene.

I’ve come to a better understanding of Pacing, Acts, Scenes and Player Scene after analysing my problem solving techniques, Odyssey – the Complete Guide to…

2016-04-14

Running GURPS more Narratively

If you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes. One roll per Player Scene.…

2015-09-10

Back to Basics – Occasion to Roll

The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques in a different way that…

2014-12-26

Committed Phase, Game Theory-ish

I talked about schelling point before and I learned to put to words something recently: Committed Phase. Basically its a chemistry term but recently I…

2009-10-29

[GURPS] Sample Rogue, with basic use guide

Rogues are deviants, in party dynamics they serve as a specialized troubleshooter which takes a unconventional approach to problems. Unlike the other members of the…

2009-10-24

GURPS Quick Adventure

Another GURPS NPC template. Instant Encounter. A bad harvest has forced several freemen to leave their homes to look for supplies to pillage. These warriors…

2009-10-16

Basic Set Combat Load (RAW)

Here are some fairly sci-fi Load-Outs. Only the water packs are not found in the basic set, but can be easily found online. These load…