Mongoose Traveller Google Appscript Ship Builder
Here’s a concise, blog-friendly write-up of where you are with the Mongoose Traveller 2E macro, how folks can use it today, and what’s still on your to-do list. Feel free…
Read more →Here’s a concise, blog-friendly write-up of where you are with the Mongoose Traveller 2E macro, how folks can use it today, and what’s still on your to-do list. Feel free…
Read more →Deep in the swirling cosmic ballet, our sun constantly hurls charged particles into space as solar wind. Most of these high‐energy electrons and protons are lost to the void—except where…
Read more →Perfect because I’m supposed to make the stats of this for Cepheus Engine.
Read more →Project Sundial is another illustration of the sense of scale of energy that one has to get right with science. That economic size, population and demographic shifts, and energy densities…
Read more →I’m working on developing a Cepheus Engine Ship Generator spreadsheet that will handle all the calculations necessary for ship design and performance assessment. Here are the main challenges I’m tackling:…
Read more →fueled by Hypersonic Arms race – to Counter Hypersonic threats you need Space Superiority https://en.wikipedia.org/wiki/Lagrange_point_colonization https://en.wikipedia.org/wiki/Space_manufacturing The idea that microgravity (or near-zero gravity) environments could play a significant role in…
Read more →The Moon and Beyond: Humanity’s Next Steps in the Solar System Watching Anthrofuturism has deepened my understanding of the Moon’s crucial role in humanity’s expansion into space. The Moon is…
Read more →The concept of space travel in many sci-fi systems often hinges on the arbitrary measurement of “displacement tons” (dtons), which originate from an era when ships were designed with Earth’s…
Read more →https://www.drivethrurpg.com/en/product/434085/2-parsecs-from-sol An adventure set in Alpha Centauri A, B and Proxima Centauri, Luhman 16 A and B, and Barnard Star.Several Adventures This is a Pay-What-you-Want adventure for Cepheus Engine. note…
Read more →https://www.drivethrurpg.com/en/product/493485/mneme-space-combat-ebook-only All the PNG Tokens JPG DECKPLANS and of course the EBOOK, since people asked for a version without the sample watermark. Link to the CE Ship Builder Spreadsheet https://docs.google.com/spreadsheets/d/17t5xZOQOCtMiLJVO2O3mOsIu5WabLz44XrmsCP7HVac/edit?gid=1964247883#gid=1964247883…
Read more →SPIN CALC spreadsheet – calcultes degress per frame this uses blender 4.0 with 60fps 1920×1080 camera. Uploaded the new files and the files that contain the render settings if you…
Read more →I can imagine settings where digital companies for mental health would be a right. An external memory of who we are – to better process the context of ourselves. as…
Read more →Notes after a lot of MWO with my team. Mechs wouldn’t have exposed cockpits, it would be like a modern-day tank or even better built into the helmets of…
Read more →My problem of running a Hard Scifi Game is how to make the solar system relevant without overloading the Players. I don’t want the players have to figure things out…
Read more →Ok that was a lot of work. Yeah creating tables for Stellar Classification. Roll the Star up. I made a mistake, I wasn’t supposed to allow for O type since it’s…
Read more →Sadly I cannot simplify enough that its accurate to how professional scientists can use it, while being something I can follow. Reminds me of trying to understand Accounting during our…
Read more →https://en.wikipedia.org/wiki/Escape_velocity Q: If the earth requires 11KMs Escape velocity, when I achieve it at 11.1KMs 𝚫V does that mean I have the remaining 0.1KMs to travel? “Once escape velocity is…
Read more →All the tools that go to delta-v to be easier goes to designer notes. Sure write the simple parts down in the mechanics but then in practice, the players being…
Read more →The Saturn-V is a great sample rocket. Its performance and Stats are readily available and its a great baseline since we want our performance to be compared against this Iconic…
Read more →So the Thrust to Weight Ratio determines an Efficiency Curve for the Mass Ratio (Fuel to total Mass of the Ship). The weaker the engine the smaller the total amount…
Read more →https://en.wikipedia.org/wiki/Thrust-to-weight_ratio I had to Study the Basics of Thrust to Weight. Sorry I’m juggling a lot, but DO KNOW you can correct me because if you decide to Invest…
Read more →0G Manufacturing is Nano-Technology https://rootsofprogress.org/where-is-my-flying-car 0G manufacturing is ASSEMBLING and FORMING material before Gravity distorts the structure that will be set or cured. Now imagine manufacturing on Orbiting on…
Read more →I prefer the Idea of Cloud Habitats and a few hundred Habitats orbiting in its thermosphere with Tethers and Electromagnetic funnels drawing gasses as for reaction mass and fuel in…
Read more →Taylorism and Scientific Manufacturing is in TL5 While FORD and his improvements in the Assembly Line is in TL6 Quality Management: Deming, TPS, Lean is TL7 Early CNC machines are…
Read more →http://universesandbox.com/usage/ If others are considering using Universe Sandbox to detail their Worldbuilding (game material). Hope to make hard SciFi more accessible and a lot of illustrations. I tend to run…
Read more →Sleep pods and Freshers can be pretty much the same thing. 1) redundant life support – cabin fails the sleep pod and fresher 2) sonic and water systems for cleaning.…
Read more →Currently my Game inspiration Every planet in our solar system requires 30-100km/s of 𝚫V months to arrive (A rocket usually has 9.6km/s 𝚫V budget of energy ) from its nearest point…
Read more →Trying a smaller ship for a change. I’m using “dumb math” ratios and benchmarking against the spaceX ITS as I figure out how to calculate deltaV. 1:5 methane to LO2…
Read more →This is a 234 KT freighter. A ton is either one Cubic Meter which is equal to 1 Ton/ 1000kg of Water or 1000kg of Mass. Measuring the Volume of…
Read more →3 sets of Habitats for Ships 15m radius Habitat – it takes 1 to 1 to recover. This means the same amount of time in this habitat to recover…
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