Narrative Mass Combat: Part 3 – Narrating a Scene
Narrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a style is to absorb the style of my favorite author.…
Read more →Narrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a style is to absorb the style of my favorite author.…
Read more →This post is for GMs who want to tackle mass combat or scale the game at the level of armies and states. Strategikon and the Art of War has rules…
Read more →3 part post about Narrative Mass Combat. This helps in running Mass Combat since it gives some basic principles to consider. I will give more specific examples and show how…
Read more →Thanks +Wilton Heath, +Dan Mungham, +Thunder Clonch , and +Il Pella for playing. The team was planning an attack, the problems and challenges were plenty the closest target was Nicomedia (Izmit), assailable by sea and land…
Read more →My dwarves are a bit shorter, but wider in proportions compared to humans. So they even out a bit but clothing and armor that has a “dwarven” descriptor cannot be…
Read more →Galleys Galleys are long narrow oared boats, sometimes with sails. They were used from BCE to the 1500CE. They were measured in total number of oars, and rarely by their…
Read more →Logistics have been separated in the cost of forces in GURPS mass combat. Since MC already simplified much of the tactical elements, Logistics because its own interesting and fun game.…
Read more →GURPS Mass Combat needs practice and rehearsals for the GM to get it right and so that the players also get the feel of the system. Much like GURPS combat,…
Read more →These are my notes in correction of the mass combat I ran recently. I hope to update this when new data becomes available. This system shows my bias as a…
Read more →Making a bunch of templates for this long project I had for years. Basically its GURPS Low Tech Lite, for my own uses. So basically have a GURPS lite with…
Read more →Summary Secret Rolls, and Trust Issues Recruitment for Mass Combat Just learned Alphabetical Index tools Digest Sized GML Secret Rolls and Trust Issues With smartphones I realized, i can ask…
Read more →The Random Lord Generator is meant to allow for the quick, simple, and detached creation of NPC lords as allies, patrons, or adversaries. They are also designed in mind of…
Read more →The humble Serf, as well as Husbands and Wives, to entrepreneurial Peasant and Yeomen, to loyal Retainers and Vassals, the Knights, Lords, Dukes and Princes… all these people have one…
Read more →I’ve joined Arm Chair Generals forums to work through some of my campaign problems. One of them, I’m stuck on is military readiness. Using GURPS mass combat, plotting the precise…
Read more →I broke my own home brew rules. I’ve gone back to the basics and tried again. This time a little bit more detailed. As I’ve always got game in the…
Read more →Manpower is produced by a warlord’s fief or province. They don’t have a cost to raise because these are duties peasants and nobles owe the master of that realm. This…
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