System Agnostic

2020-11-11

Good Cop/Bad Cop is Dividing Attention

Realizing that Good-Cop/Bad-Cop is a tactic meant to Divide Targets resources. When you are making a decision and trying to predict your outcomes. Creating two…

2017-04-29

World Building as we Play

There is more World Building Tools and Settings than the market can explore, learn, use, and share. That at this point everyone is making worlds…

2015-07-02

GM Tools: The Pareto Principle

The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that occur with the 80:20 ratio.…

2015-06-11

Workload Rule-of-Thumb

A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb. In my studies its been…

2015-03-18

[Reflections] Ads for Skilled Players

Early on I realized that information is a barrier between people. As much as Shared Interests can connect us, differences in Interests separate us. I…

2015-03-18

Proto-Stress Rules

Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions represents how much levels of…