Writing Exercises in Pleco
Tried the writing exercises. We have a writing test this June 11 and ive only managed to master 懂 because its one of the most clearly remembered concepts from Chinesepodcast. …
Read more →Gaming, tools, and thoughts from Game in the Brain.
Tried the writing exercises. We have a writing test this June 11 and ive only managed to master 懂 because its one of the most clearly remembered concepts from Chinesepodcast. …
Read more →My petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform multiple roles within a specialty while technical expertise is superior…
Read more →These notes serve to help the GM or Player think and imagine an organization scaled up or down. When the gamer thinks of organizations he can imagine those up the…
Read more →Basic Chinese 4 is NPCR Chapters 15-18 and about 100 words in addition. This class would benefit for ME if I had mastered the words prior to taking it. Since…
Read more →I’m still hammering away at it. I’ve under-estimated the amount of hours it would take to gamify this. If there is a long task in the game system: gamify it.…
Read more →Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise details instead we work with abstract details and we try…
Read more →I was wondering how many personal projects have slipped through the cracks. So I decided to just apply a simple GTD solution of putting my projects in a bucket so that…
Read more →The thesis of this post is that Leadership is made up of a combination of Roles that fall under what is conventionally conceived as “leadership”. A person can perform all,…
Read more →These are my notes on art and being an artist. This is what I would have told my younger me when before I wanted to go through art. Technical Elements…
Read more →Continued from Running GURPS more narratively Part 2 A more elegant approach to complexity This makes it more elegant to me: the GM and players ideate, negotiate, narrate and roleplay their 2-5…
Read more →As work also inspires my gaming, I’ve come to see Profession more differently. Market Knowledge Market Cycles. the seasons of the business, when most of its earnings happen and the…
Read more →If you don’t want to pay 30usd to get Pleco paid features which has the flashcards ankidroid should help. So for those classmates on a budget here is a way…
Read more →Quick Review from Running GURPS more Narratively One Roll per Player Scene Non-Binary Consequences (NBC) Success at a Cost Task Difficulty Modifier (TDM) Agent Basic Abstract Difficulty (BAD) vs Agent vs…
Read more →I’ve come to a better understanding of Pacing, Acts, Scenes and Player Scene after analysing my problem solving techniques, Odyssey – the Complete Guide to Campaign Management, Never Unprepared and having…
Read more →I swallowed my pride and re-calibrated my Flashcard deck into NPCR chapter 2 (Book 1 is chapter 1-14, and the Book two is 15 and up). Basically I’m using the…
Read more →I’m gonna need to print the RPG Design patterns CC book by Whitson John Kirk III PDF out and I’m working on the Txt File for my @Voice Aloud Reader…
Read more →Merchant Skill is calibrated for Combat focused game and has been built in too many capabilities that should be delegated to other skills. I would say that the Merchant skill…
Read more →Here is the way of installing the Pinyin Keyboard for my notebook. This is based off steffan’s steps but this is how it turned out for me. Step 1 Install…
Read more →I found this, Chinese Study Resources, via the Pleco Forums from IPSI. Its kinda hard to find but here is the New Practical Chinese Reader Book Vocabulary by Chapter! So…
Read more →I would recommend following +Collaborative Gamer‘s Solo Campaign as your GMing practice Session. Why and Ideas in relation to GMing Practice. With a Timer and Audio or Video recording device his Solo…
Read more →If you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes. One roll per Player Scene. This is the design principle…
Read more →Open Warfare System is an open rp game system designed to run warfare games that would fairly capture logistics and strength of armies from the Ancient Eras to Pre-Gunpowder engagements.…
Read more →So I stopped wearing my Basis B1. Instead i just wear my up2 and fitbit charge HR. Basis B1 Issues: It had a thick band and was irritating my left…
Read more →Its annoying how “Mastery” is the word that bests describes a level of skill that can be employed almost instantly. The way language is a mastered skill, as compared to…
Read more →As I get older and learn more about history I learn more about the delicate elements and details that are harder and harder to communicate without being given the benefit…
Read more →GURPS Lite Review by Colin Design Goals of GURPS Lite by my guess Basic Mechanics Introduce a Playable Combat. Gun or Sword fight. Can be used for low tech…
Read more →Inspired by my affection for CCG, need for more portable gaming in Gaming and Dining in the Philippines, Getting things Done, and my need to keep organized. The Index Card…
Read more →So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had the time to listen to it. Its 93k words so…
Read more →Design has purpose and should be understandable. Art is Expression and needs to affect the target audience. They are two mindsets that we juggle when we do anything – from…
Read more →Collaborative Gamer’s GURPS Language and Some thoughts Language should be treated like a Real World Superpower. We take it forgranted now, but it is a superpower by the amount of…
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