Lessons from Delta-V by Daniel Suarez
Some of my Take-Aways for the TL9 Game I’m planning to run based off of Daniel Suarez Delta-V. Asteroid Selection is based on the Fuel mass that can be used…
Read more →Gaming, tools, and thoughts from Game in the Brain.
Some of my Take-Aways for the TL9 Game I’m planning to run based off of Daniel Suarez Delta-V. Asteroid Selection is based on the Fuel mass that can be used…
Read more →FABS THE SCRAPPER a friend who is having his IT journey.
Read more →Check Container Calculator Subsheet I’m the kind of person who writes up his load out before going on a trip. Basically, I made a simple surface area calculator. Then I…
Read more →Children of a Dead Earth was about 1usd because of the steam Summer sale. So I got it. Unlike Kerbal, I KNOW I can skip to the Orbital mechanics and…
Read more →This is system I just want to make because I want to apply the concepts I like from various systems like Cepheus Engine/Traveller, Dungeon World/Apocalypse Engine, The Fantasy Trip, GURPS,…
Read more →I’m using this as a Baseline for my KiloTon TL9 ships. https://tinyurl.com/y8c5uala to the Page. The Book is free, I have to check if its Public Domain. Historical Reports on…
Read more →I got back to my April Project of Quick Combat System (gdoc link) Inspired by The Fantasy Trip, meshed with D&D. As always many of what I do is in a…
Read more →I dont know how to describe when I describe skills in this way: Example: 1) select a people or cultural group (example given), the character will know the customs and…
Read more →In Gurps Traveller Interstellar Wars (2200 to 2300s; 2100-2299 ) the Vilani being an Imperial Monopoly and Cartel going crazy will allow for REALLY expensive but good tech. Black Boxing…
Read more →So in a Metric based and Delta-V Budget Cepheus Engine Ship Gen with a Spreadsheet You can imagine it as a Table with Rows of Components and Columns of Attributes:…
Read more →200607 Scout Creation 200611 Drifter Creation 200611 Soldier Creation It must be remembered in Homebrewing there is: No wrong answers. Just Differences in how we do things. Our Reasons and…
Read more →What makes the First Career Draft difficult is all the Character Creation Mechanics that needs to be organized. I’m used to being the Idiot who cannot recall a piece of…
Read more →World Building. That the Ship is NOT some shark or enclosed space means it can be modular. As it is Modular then the Wealth is the Ship. Ship can get…
Read more →Brute force is charging in without a Plan. A plan being taking 4-6 hours to arrange things and work out how these problems fit in my Anki Strategy and Mission…
Read more →Its a minor thing but because I made Fuel Tanks reaction mass for Intra-stellar travel. what allows multi-jumps? What is the constraint for jumps? I’m planning Crew and Machine Work…
Read more →Used GURPS vehicles and ISW to sketch out the ideas. This is something I wanted to know when I decided that I’ll keep reaction mass. and Change how travel works.…
Read more →In a TRPG there is a strange paradox where the higher the stakes, I expect a harder and harder roll. If I’m the GM, doesn’t that make players fail more…
Read more →I realize that anyone can tinker with this, and change the “Controlling Stat” depending on the “Culture” of the Entity/Institution. Someone can just change the INT to a CON and…
Read more →I use a lot of my work skills in my games. I do Requirements Gathering and apply Interpersonal and Team Skills in meetings and stakeholder and requirement analysis, and apply…
Read more →I got distracted writing my Game Prep. After some thought while I stretched and hygeine I realize I can break the problem down by approaching it Iteratively. This follows the…
Read more →Problems at work where Authority is NOT the solution. Technical Design – who make the Requirements, BOM, SOW, Drawings, and Site Survey – we have historically made rules and authority…
Read more →I was really distracted wanting to know what the layout would be if the ship was blended wing and if it was a hex tube. I got influenced by “The…
Read more →Having a chance to Sleep on it, it being the Spreadsheet for CE ship building. The great thing about SRDs is that fixing loose ends are easier without the distraction…
Read more →In COADE or some of these space combat mechanics (Non-Dog-Fight Mechanics) can be simplified as ONE shelling point. The GM works back from that shelling point. There are limited kinds…
Read more →I realize that not everyone enjoys the Books keeping, but the problem with not doing the books is CONSISTENCY that bites us in the ass. Novels and Stories are more…
Read more →This Exercises the Sense of Technical DEBT of the GM and the Players. If you want to exercise your Total Cost of Ownership Calculations which includes Factoring Technical Debt ( as well as…
Read more →Digging up my old Traveller notes is a pain. Classic Traveller ship spreadsheets, Mongoose Traveller, Interestellar Wars, and now MgT2. The more detailed I go the more assumptions I find.…
Read more →So there are some Tailoring (PMBOK term) I want to do with CE to make it easier for me to run. Every GM is different as they all have their…
Read more →Lessons Learned after reviewing Traveller and Cepheus Engine after my long hiatus. Traveller is a game where you make a Biz Plan as part of due diligence. Unfortunately, when you…
Read more →What did I learn? Using an Ipad6 with 2GB ram of about 500usd would take twice to thrice as long as an Ipad 12.9” with 2000usd (philippines). But these are…
Read more →