Habitat Mechanics in TL9.0 to TL9.9 Ship Building
3 sets of Habitats for Ships 15m radius Habitat – it takes 1 to 1 to recover. This means the same amount of time in this habitat to recover…
Read more →Gaming, tools, and thoughts from Game in the Brain.
3 sets of Habitats for Ships 15m radius Habitat – it takes 1 to 1 to recover. This means the same amount of time in this habitat to recover…
Read more →I’m imagining a Tomahawk or a Thrown Axe spinning perpendicular the axis of its Vector. In this configuration, the Pros are the smaller profile and the more robust structure along…
Read more →Length is 150meters Diameter of ring 76m 4 x 9,669 m^3 (700 ton each, 2800dton of fuel) Delta-V budget? Habitat Ring, spinning enclosed in structure. probably 11,000 metric tons or…
Read more →I watch a lot of Anton Petrov and I learned he’s been using Universe Sandbox 2 for explaining some of the science. So I discovered the Graystillplays video where he plays…
Read more →Even if I’ve not published this close to publishing I’ve collected so much data on how hard it was to produce the book and its challenges that the Detailed Analysis…
Read more →I’d like to share: I know a few people enjoy the Biz Ops of a Traveller game. When I play with my gaming group, Role-Playing a Ship business without internal…
Read more →1) do not take any turn away from players, if there are costs then give penalties or costs but never take a turn away from a player. Example – No-Action…
Read more →TRPGS contributed to making me better imagine and predict what people would do. Simply because we have to think about what we are going to role-play and something believable would…
Read more →Right now If I wanted to do the analysis I would have to get all the data myself, put them into spreadsheets, and then clean it up, and possibly update…
Read more →What I want: Space Combat where there is order enough to grasp the most key Conditions. More specifically. The Conditions are Defined and Loaded with Context. Example Vectors – Moving…
Read more →There are Some problems in SPACE combat in CE I hope to address. Designing things in a way that 1-2 hours of games that can be fast, easy to visualize…
Read more →TIL Hohmann transfers and Oberth Effect. Why the Navigator is an Important Job (it is not in the Mechanics of Old Traveller and Cepheus) – and Ideas how to make…
Read more →Playing around with Hex tube ships for easy manufacture and maintenance. A little gravity is better than none. I would imagine this would be the most “basic” ship. The hex…
Read more →Here is my own take on Cepheus Engine SRD character Creation (linked to Draw.io). I’ll probably go through multiple iterations. Here’s access to the file so you can customize or improve…
Read more →Hypothesis: rejection and preference are about opportunities. If the opportunity is monopolized then its rejection. So someone with the right to something and asking permission and being rejected is rejection,…
Read more →Basic spacer cybernetics and modification. 1) inner ear modification – for spin grav and free fall orientation, as well as inertia compass. 2) Second heart aka 0G heart – an…
Read more →What makes it harder in practice vs theory is that: 1) importing the Pictures BLURS everything so I have a hard time guessing the actual center line. Wrong measurements add…
Read more →I hate it how its so Theoretical – having to write a guide – but in my experience PLAYING is the BEST WAY to learn – making mistakes is the…
Read more →The dilemma of any Combat or Game System: 1) THEORY is a very small part of Combat Systems. Practice and Experience is the most crucial part of any Combat System.…
Read more →Since 2015, what has changed is that I’ve had more Work Experience in IT, Project Management, and Quality Management. This is how it affects how I game. My Bias is…
Read more →1) hard sci-fi combat and problems are typically thinking outside the parameters “box” because someone’s already thought of it and it doesn’t work. Someone has to always think of a…
Read more →I can’t wait/impatient to work on a magic system after listening to so much Earthsea. I’m imagining a simple one where the level of Activity is an account compared to…
Read more →I’ve made a couple of spreadsheets to automate load outs, as well as long series of load-outs, as well as planned my loadout for trips abroad, airsoft, family outing very…
Read more →Sadness and disappointment trigger personal change is quite interesting in that it’s like breaking a system with a Local maximum / optima that bottlenecks change and rebuilding again. It’s rebuilding…
Read more →I wish more 3rd Worlders Like me Played Traveller. Eventually, Social Inequality Will make those at the Bottom of society Appreciate what is it like being a 3rd Worlder. Going…
Read more →TRPGs and Work. The wife and I were talking about our Approaches to personal projects. She’s like everyone and the majority – when it comes to personal projects her approach…
Read more →it’s really different listening to Legend of Galactic heroes translated novel vs the watching it – It got me thinking of how different I imagine my space combat. My harder…
Read more →In a resource Superiority contest (Time, Manpower, Material, Attention, etc…) – Organization skills like Admin or Profession (appropriate to a specific trade) determines How much Attention one can allocate. Attention…
Read more →I can probably list all the sub-skills in a blender or Frecad tutorial and describe how long or what kind of project it takes to master it. What’s useful about…
Read more →Anyone here finds Precedence Diagramming Technique / Sequencing Actions /Critical Chain/Path or Workflow/Resource Optimization /Resource Leveling helpful in narrating how A PC aids another PC given the limits of their…
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