Hard Scifi – Why would you want to Play with Rockets in a TRPG?
Do you remember the number of rolls you make as you leave the Star-port and Roll for Jump. The Risk of a Misjump? A game designer who wants to make…
Read more →Gaming, tools, and thoughts from Game in the Brain.
Do you remember the number of rolls you make as you leave the Star-port and Roll for Jump. The Risk of a Misjump? A game designer who wants to make…
Read more →My process is so cumbersome and slow. Here I am comparing visually the scale of a 8:1 cuboid and cylinder. They tend to the 8-7:1 ratio used for Maritime…
Read more →JUST a simple breakdown or decomposition technique in providing information. When to Roll for Information and Senses. Narratively. Does the story encounter problems if the PCs fail to sense or…
Read more →This Ship Design System is going to be Complicated, holding more Detail than the current CE ship system BUT because you will have access to the Spreadsheet and ALL the…
Read more →So a lot of my work is the inspiration for my Gaming, one of the Risk Management concepts that affect my understanding of Game Probability is Actions that Address Risk. …
Read more →Scope Creep – why did I add more Scope? because my Assumptions were violated – that I thought I can play a TL8 game with CESRD and nope I cant. This…
Read more →Determine Skills required and SHIFTS > Determine Personnel > then Determine Expenses and Compensation. PAY Cr 1000/mo per level of Skill (Cr 500/mo for Skill-0) Cr +1000/mo per Different Section…
Read more →I dont know if anyone feels terrible when they didn’t see a Rule that was about, lets say, about Maintenance but didn’t read or do a word search of the…
Read more →I’m currently working on another book for DTRPG drawing from my Homebrewing. simplifying maintenance, repairs, and damage. Making one wholistic mechanic so that you can think of repairs and maintenance…
Read more →https://en.wikipedia.org/wiki/Escape_velocity Q: If the earth requires 11KMs Escape velocity, when I achieve it at 11.1KMs 𝚫V does that mean I have the remaining 0.1KMs to travel? “Once escape velocity is…
Read more →All the tools that go to delta-v to be easier goes to designer notes. Sure write the simple parts down in the mechanics but then in practice, the players being…
Read more →Rotating detonating engine and Small Modular nuclear reactors remind me of nuance approaches to the technology. That we don’t need to add more power to a thruster to get…
Read more →if the GM is fast and loose about the success of the players action to action, how can they create challenges or engage the players? I think it’s by reading…
Read more →I dont know how many people need things to be in a System – where relationships and key terms are established. I like tweaking game systems that I bring it…
Read more →When I tweak a system typically I do the following: 1) lessen the steps – I map out the flow chart and try to clarify the goals of each…
Read more →When I wrote my tools in conducting Narrative Combat, Adrian (My editor) taught me to put under Designers notes. One of the things I think about is that this writing…
Read more →i did this analysis before in my other Job when I worked with BPOs. I’m doing the profitability analysis of Ships side by side each other making very Unrealistic assumptions…
Read more →8/22/2018 Stars and Wishes Today I learned about Stars and Wishes technique used to get feedback about the game so that there is an opportunity to develop and grow in…
Read more →One of the things people don’t really explain about Philippine construction is that gov’t tends to expect that after time and materials margins are calculated based on 30%. If your…
Read more →The Saturn-V is a great sample rocket. Its performance and Stats are readily available and its a great baseline since we want our performance to be compared against this Iconic…
Read more →Help people understand how run a ship. Know their costs and how to use the various KPIs. Make that FUN – its FUN to not be in DEBT!!! Its fun…
Read more →This is so that you can put Outlines in your PDF – I used it for updating my Drivethrupg Mneme Variant combat Rules. ##http://manpages.ubuntu.com/manpages/focal/man1/pdfoutline.1.html ##Go to https://github.com/eugmes/fntsample and go to…
Read more →If we hold leaders to be accountable and people fear that they will run out of leaders – then let’s look at the Standards of accountability. With all the reactionary…
Read more →https://pmstudycircle.com/contingency-reserve-vs-management-reserve/ I dont hear a lot about RESERVES. In pmbok we learn about Reserve, Allowance, and various types of reserves – from management to the work package and those reserves…
Read more →Why do running and playing TRPGs restore me so much? Why am I wired to love gaming? is 1 AM and I’m a buzz. I feel good when I 1)…
Read more →So the Thrust to Weight Ratio determines an Efficiency Curve for the Mass Ratio (Fuel to total Mass of the Ship). The weaker the engine the smaller the total amount…
Read more →Instead of Distributed Hull, I will be changing the terms so that the reader can easily transition to the harder SciFi. I’m no expert I’m an IT professional specializing in…
Read more →With this, I should be able to guess the Amount of FUEL consumed for a Burn. Knowing how much fuel is consumed I can get the Delta-V budget of…
Read more →https://en.wikipedia.org/wiki/Thrust-to-weight_ratio I had to Study the Basics of Thrust to Weight. Sorry I’m juggling a lot, but DO KNOW you can correct me because if you decide to Invest…
Read more →0G Manufacturing is Nano-Technology https://rootsofprogress.org/where-is-my-flying-car 0G manufacturing is ASSEMBLING and FORMING material before Gravity distorts the structure that will be set or cured. Now imagine manufacturing on Orbiting on…
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