TL9 Exo Skeletons and Spare Part Grades
So from my background in Construction and manufacturing, as a Safety Officer, and Quality Management officer, as well as inspiration from Seveneves and Delta V I’ve come to the conclusion…
Read more →So from my background in Construction and manufacturing, as a Safety Officer, and Quality Management officer, as well as inspiration from Seveneves and Delta V I’ve come to the conclusion…
Read more →both EMU unit and Crew Suit PSD file. TL9 Crew Suit 2200 PSD FILE Changed the Shadows Layer into an OVERLAY layer. I used the Overlay property on the layer…
Read more →Photoshop file (gimp compatible) for TL9 Crew Vacc Suit Traced with a lot of liberties from Albin Merle’s 3d Rendering of the Advanced Crew Escape Suit (which should give you…
Read more →Continued from Vacc Suit musings at TL9 One needs to explain that the way we think of suits as changeable set of clothes is NOT the way people who have…
Read more →I’m bothered by Vacc Suit and Combat Env Suit Stats of MgT2E. one is 10kg the other is 2kg and in the setting End+Str+Athl in Load capacity before Bane. I…
Read more →In Gurps Traveller Interstellar Wars (2200 to 2300s; 2100-2299 ) the Vilani being an Imperial Monopoly and Cartel going crazy will allow for REALLY expensive but good tech. Black Boxing…
Read more →Its a minor thing but because I made Fuel Tanks reaction mass for Intra-stellar travel. what allows multi-jumps? What is the constraint for jumps? I’m planning Crew and Machine Work…
Read more →Used GURPS vehicles and ISW to sketch out the ideas. This is something I wanted to know when I decided that I’ll keep reaction mass. and Change how travel works.…
Read more →In COADE or some of these space combat mechanics (Non-Dog-Fight Mechanics) can be simplified as ONE shelling point. The GM works back from that shelling point. There are limited kinds…
Read more →I realize that not everyone enjoys the Books keeping, but the problem with not doing the books is CONSISTENCY that bites us in the ass. Novels and Stories are more…
Read more →This Exercises the Sense of Technical DEBT of the GM and the Players. If you want to exercise your Total Cost of Ownership Calculations which includes Factoring Technical Debt ( as well as…
Read more →Thanks to those who could make it +Dave Morris +Mateusz Sierzant and +Tom Tyson It may LOOK like its monty hall until its time to pay the bills. The Rizzoli got 2M worth…
Read more →Thanks to +Justin Sandock +Dave Morris and +Tom Tyson for making the GURPS Traveller Lite. We had a blast of a time and everyone did very well (people were rolling A LOT of 6s and…
Read more →my wife and I are new fans of Downton Abbey, as a gamer I can’t help be inspired by it story for a game or a story to write. Note…
Read more →Living Materials – is like a wooden table that is still alive. The purpose of living materials is that they are self sustaining and maintaining. using the ambient environment. One particular set…
Read more →Here is my ISW Ops Cost. The future has a lot of costs. from $700 to $7,000 per 1dton per parsec from an independent trader but it costs about half as much…
Read more →The only RPG that has Accounting in their game play is HARN, harn manor. Traveller can have accounting in its game play, especially when your trying to balance the budget…
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