Random Disadvantages installments
Here are some random disadvantages to be rolled up. This is founded on my basic 7 GURPS defined common human disadvantages. Each of the 7 aspects are rolled up, to…
Read more →Gaming, tools, and thoughts from Game in the Brain.
Here are some random disadvantages to be rolled up. This is founded on my basic 7 GURPS defined common human disadvantages. Each of the 7 aspects are rolled up, to…
Read more →These templates were made to reflect basic proficiency with regards to the hours of training that would into their contemporary real-world counterparts. I plan to emphasize on specialized intelligence, because…
Read more →Its been 2 weeks since my Random Village generator v0.1, which in hindsight needs a lot of improvement. I’ve been reading all the books again and trying to find out…
Read more →A question in the Forums got me thinking to why I like the complexity. It boils down to 2 things: telescopic flexibility and escalation. Has anyone here, that mainly plays…
Read more →Arbitrary Pay-offs points is what the Scott P. Stevens uses in the Game-theory lessons I purchased. In the lessons they used it, in a way like the Improv TV show…
Read more →You can get autorealm here. Its not that hard to find, you can just google it. Ubuntu/Linux. You can use AutoRealms in wine. Ubuntu automatically comes with GIMP since it…
Read more →Campaign Cartographer vs AUTORealms. I’ve checked out campaign cartographer in youtube and compared it to my experience with AUTORealm. CC3 is around 1G, while Autorealms is 3megs. As nice as…
Read more →I’ve complained about the limited material available regarding the Latin Kingdom of Syria also known as “the Kingdom of Jerusalem”. Interestingly my collection of locales far exceeded my the Medieval…
Read more →This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an economic condition. Wealth and Status are very strongly tied together…
Read more →Random Village Generation v0.1 A quick random village generator. It is intended to be used with Medieval Demographics Made easy. Useful accompaniments and reading: Lisa J. Steele’s Fief, Grain to…
Read more →I updated my byzantine blog. Its a specific blog about my altered history byzantine project: Sins of the Crusade. I have to say how hard it is to research on…
Read more →House Baldwin. There is a lot of area that makes up the relatively small but significant Kingdom of Jerusalem. In the setting, House Baldwin lived on and the kingdom of…
Read more →After learning Game Theory basics I’ve begun to pursue my own studies into it. I have to blend some actual “work” into my fun, and that can be a problem.…
Read more →The title is a link to a better resource for the Kingdom of Jerusalem 15C. 4950 Villages30 towns6 Cities1 Capital city I have to organize them into “districts” where the…
Read more →An system-neutral look at character disadvantages, their value and how they provide incentive for role-playing. Disadvantages have a measurable affect on the character/player’s decisions. They influence the complexity of their…
Read more →Here is a sample outline designed to help GMs describe their method and process of preparing a game. Sample Outline: What are your priorities? How effectively do you communicate with…
Read more →Making Theories fit Facts instead of Making Facts fit Theories. This is why I play GURPS. The science that makes up the system is perfect for my scientific predisposition. I…
Read more →This was last year. It was my “investigative” research regarding horses. I was aware of the relationship of body mass, food, and work out-put relationship. This is made me really…
Read more →There has always been problems with the armor system and it comes up so often in the threads. I’m wondering why Dan Howards articles, which is where they are drawing…
Read more →An interesting look at Ravenloft’s falkovia with Medieval Demographics Made easy. Population: 60,000.Note that if you look at the population breakdown this is merely the Urban population added up. The…
Read more →Having a better a appreciation with Demographics and Numbers have given much inspiration for drama and the human condition. I’ve been reading up Poverty playing with Gapminder. Numbers clarify so…
Read more →Basically using the guidelines and exel sheet of Medieval Demographics Made easy I’ll work with these settlements. Basically for simplicity their major centers and the region is named the same.…
Read more →Title threads with exactly the (boiled down) question or idea. No need to declare newb-ness or any other matter. Consider that when the thread gets answers people will have an…
Read more →Realistic Ancient Soldiering was basically getting a bunch of people to one place in the best condition possible to fight. That is why if you look at the soldier skills,…
Read more →I’ve been reading up on the kingdom of Jerusalem. In the Sins of the Crusades, the altered history made for it to be one of the refuge territories when the…
Read more →Medieval horse Types and Traits is an awesome contribution by Icelander. Especially since Horses would be more central realistic/gritty games. They are tools of combat, logistics and travel. Thus their…
Read more →In financial accounting I learned to use ratios to infer what happening in an accounting statement. Point based system characters are not that different from accounting statements, you can consider…
Read more →I learned this “trick” in accounting. Ratios are used to measure, abstractly, an entity’s performance. You can do the same in GURPS but it suffers the same limitations as the…
Read more →The same thread I’m talking about now mutated into a Meta-Gaming thread. I didn’t see that coming. Wonder if I should have? What happened is, strong personal views about the…
Read more →gaming preferences. GURPS can have a TON of detail. Here is a thread that discusses the two opposing views: Detail or Bust. Looking closely at the discussion, I feel that…
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