OSRIC Game May 8, 2010
No Combat in the Game. My players expected some, but I’m happy they were not let down when I got carried away with the role-playing. They gave me an ok…
Read more →Gaming, tools, and thoughts from Game in the Brain.
No Combat in the Game. My players expected some, but I’m happy they were not let down when I got carried away with the role-playing. They gave me an ok…
Read more →Made some homebrew tweaked OSRIC pregens that Fit CCG Sleeves. I plan to cut the printoutsand place them with my old L5R serving as stiff backing. I’m not going to…
Read more →In this thread, Dan Howard dispels the gaming Myth about the flexibility of armor (apart from mail). In gaming “Light armors”like leather and Cloth is imagined as the thickness and…
Read more →I was researching on shields, and find it quite unusual that something people actively use to cover up more than half their body target area only grants 5% improvement in…
Read more →What If I played DnD on the surface but all the mechanics used was something else. Players select Scale, Shield, and a broad sword. The “fantasy” stats would be AC5,…
Read more →I was at my bi-monthly Freethinkers meeting and its no surprise to find some of the members being the last generation of Old-school gamers in the group. In fact bringing…
Read more →I can’t help being a wet blanket. I would like to think that I’ve have trained myself not to be surprised by learning to look for problems and all the…
Read more →The Chimps’ emotional response to death caught on film is something that gets me wondering about Non-human races that are not as smart as we are. What I find exciting…
Read more →This is what is keeping me busy right now. I’m doing this on a laptop so it is slow and the screen size doesn’t help. As a priority I’m not…
Read more →I got this from the NYT article about Big Bang Theory. The blog of the scientist who makes the show credible. This recent post nicely explains the relationship of creature…
Read more →RPG Blog II’s if If RPGs Were More Like Pro Sports… Reminded me of a discussion some friends and I were having: Why not go all the way for a…
Read more →Art is something that can really help bring out the imagery with a cost efficient expense of effort. My inspiration are the first empires and how they became myths and…
Read more →Part 1: Character Creation, 8,355 words Part 2: How to Play and Adventuring, 8,055 words Chapters and Topics (no order) 1. Character creation walk through – Floating boxes of examples.…
Read more →I’ve hit some speed bumps, like everyone else its work and I shouldn’t talk about it here. So far I’ve been busy revamping my stamina system. Physical and Mental Endurance…
Read more →Leverage is magic of an acolyte of game theory. It may not look so magical when one looks at it with outcome bias but apply some good old’fashion role-playing by…
Read more →World building is not just exclusively in writing, but it also extends to art and digital art. Writing up campaign settings, characters and heroes is the default way to build…
Read more →How stats are rolled – 20% deviation is something I see pretty often in performance testing and mass in both human and animals. Rolling 3d6 as stats doesn’t respect the…
Read more →Here is the example of what I was able to do in about 3 hours (Sorry I was taking my time and enjoying my weekend). It would go a lot…
Read more →Art tips for your Game Book. I spent a good hour and a half learning all the Gimp Hot keys. I bought a notebook to write down all my notes…
Read more →Because I’m a cheap bastard. I’ve tried to draw my map and I’ve been using Autorealm. There are some serious considerations when using the program. One problem is exporting things…
Read more →In World history, many of the great Philosophers and their Philosophies came around the Axial Age. In RPGs, particularly Fantasy Settings you can get inspiration when you take these great…
Read more →Ancient clothing has some tough problems and some easy ones. Tough are the surface area calculations. There is not enough data in modern clothes comparisons online to gain a better…
Read more →First there was Natural Philosophy, the knowledge of how the world worked before math became involved. Next it grew into the Philosophy of Geometry, when the math allowed the Philosophers…
Read more →Some Useful Notes, in making your detailed equipment lists. A regular backpack is surprisingly a small 16L in volume. Typically When you Double the Volume of a Container you increase…
Read more →Answering Sources. Ancient Empires before Alexander is a great read. As for Anarchangels’s question regarding taxation. Sorry I don’t have a detailed account of my sources. I’m only an amateur…
Read more →I was stuck at how does an empire of millions stretching thousands of miles get its funding. One of the most interesting pieces of data I stumbled across is in…
Read more →Rolled using http://www.pbegames.com/roller/ sending my GM the results simultaneously as I get them. As a one shot, a lot of things are simplified. Long term character design build is out…
Read more →I always try to express what I have just learned in my own words or game systems. Its a learning trick that allows me to build up an intuitive understanding…
Read more →I’m doing some exercises right now both physical and in math. Just testing out my understanding of physics and comparing it to games and real world. In wikipedia i found…
Read more →After finishing a book on Ancient Empires before Alexander the Great and short nostalgia of Civilization I’m recounting my lessons. It is possible to run a Empire Building Campaign. Having…
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