Qualities in People: Multiple Intelligence Stats affect judgement
these are the GURPS plug in of multiple-intelligence Stats I’ve been working for. I’ve yet to fill out the text. At first, MI seems to be very complicated. There are…
Read more →Gaming, tools, and thoughts from Game in the Brain.
these are the GURPS plug in of multiple-intelligence Stats I’ve been working for. I’ve yet to fill out the text. At first, MI seems to be very complicated. There are…
Read more →Here are some GURPS low-tech templates. They are again another take of the RPG archetypes. I think a few posts back I tried to make the real world equivalent of…
Read more →This RSA Video is about Creative Jobs, in the GURPS forums I lurk discussion went to unskilled jobs vs skilled jobs. It reminded me of the video and its relation…
Read more →I just realized that if I plan to make my home-brew transparent, accessible and easily improved/altered to make derived system. I might as well pour all my homebrew notes in…
Read more →I didn’t know Larps were called Interactive Game Entertainment-thingys now. This is the gaming direction my brother took with his writing. I keep telling him he should just write a…
Read more →My position is to use Human as a Baseline for game systems. There is some philosophical problems when “human” is not considered the baseline. In this thread about Human as…
Read more →Dream Big then Whittle it down to what you can do with your budget and priorities. This World Building Program Expectations list of Functions is very ambitious. After finally writing…
Read more →Character Generation Systems are more interesting when there is a good character sheet to display all the details. Also, random generation systems are also more interesting when you can get…
Read more →Harn has a manor generation system. Along with my own Historical Sources, I think I can make my own suitable for Villa, Manor, or Fief. This is one of my…
Read more →I’m aching to game again, but I’ve been a bit system picky. Right now I’ve accumulated a lot of notes on random character generation. Currently I’m wondering what part of…
Read more →Preparing for a game takes some time. About leisurely 4 hours a week. What I mean by leisurely is that I can do something else while doing this, like watch…
Read more →Dungeons are more linear and have been adopted by how much it eases the GM’s job by boiling down options to doors, rooms and hallways. After being much exposed to…
Read more →A problem of the magic system that can be annoying is that, mastery of a more complex form of magic is entirely independent of the more fundamental skill. A character…
Read more →The magic rules in B237 under Magic Rituals are very odd when you compare them to Time Spent Rules in B346. Note how as the Skill goes up the amount…
Read more →My bros and I were the first to buy the KODT Bundle of Troubles 1-7 and bring them to the Philippines. It was the first and Everyone wanted to borrow…
Read more →Thinking more about old school and the complaints of the ilk regarding the more negative stereotype with the new generation. One interesting evolution about the games is that they have…
Read more →Last week I sprained my knee. No tear, just a hard pull which had no inflamation thanks to the tight knee pad. Note: BoyP was there running the place. They…
Read more →I find it easier, to role-play a character who I’ve not invested so much effort in. Role-playing someone very detached from my own personality or who I am, lets me…
Read more →I gotta blame it on KODT, the comic makes me want to role-play. I can really relate to what the GM agonizes through when characters act psychopathic and unrealistically. Reading…
Read more →I’m trying to write up the intelligences as Talents using Theory of multiple intelligences Interestingly 15cp Talent has NO limits B90. (13 or more related skill). Logical-Mathematical Intelligence is the…
Read more →The Rogue is supposed to be an adventure that lives by hits wits more than his blade. The value of Wits is pretty much what many RPGs escalate towards. Hacking…
Read more →My wife makes me watch project runway, and such competition reality shows have good examples of cognitive biases and how they can manifest in what the participants tell themselves. A…
Read more →Diplomacy, Leadership, Tactics, Strategy, are Key words you find in business, in real life, and RPGs. In the game, these words are boiled down to a skill. Here I break…
Read more →Thrand’s reply to Roman Vs. Rajput 2 of 2: “Roman Vs. Rajput” I’ve pretty much seen the same tests in other videos. I do admit that it is hard to…
Read more →Another take on elves and dwarves. Dwarf 0 points Dwarves are hardy and strong folk. Their physical traits allow them to do more work then any other people, allowing them…
Read more →As the title points out, i’m interested in figuring out how DnD 3.X concept of roles compare to some real world roles. the Fighter. Beginning with the most basic and…
Read more →Looking at economics of energy, Magic in any setting throws away laws of physics for the sake of metaphysical and metaphorical unity. There will always be a game design imbalances…
Read more →In GURPS high tech, the m14 is JUST as good as the FN fall and better than the G3 at less than half the price. A battle rifle at $600!?…
Read more →Got a legit kill, that makes for 7 total. Again, a marshal’s call. I had a probable kill at 40 paces since there seems like no one else could have…
Read more →I got new a AK Mag. It seems that I should put a date on the Mags because over time spring strength goes down. My first mag came with the…
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