Some good links to share: generators
I get it Don Jon thanks to Jurgen for the Link. I was inspired by Evangelion 2.0, Underground Cities of Cappadocia and Open Source Ecology to ratify in my sci-fi…
Read more →I get it Don Jon thanks to Jurgen for the Link. I was inspired by Evangelion 2.0, Underground Cities of Cappadocia and Open Source Ecology to ratify in my sci-fi…
Read more →I don’t agree with the rules in ISW174 Financing. I know its a fiction and an adventure but its doesn’t make sense. I’ve crunched the numbers and it really doesn’t make…
Read more →I was doing a detailed review of Gurps Traveller (Ground Forces and Star Mercs) and I was disappointed with the inconsistencies. I was supposed to write a review, but I…
Read more →Learning from our business finances and how the market works, there is still much to be said about the earning potential of a business despite the massive overhead expenses and…
Read more →I stumbled on this as I was doing my soldier research, in order for me to do an accounting of man-hours of learning or training. the differences became apparent when…
Read more →it was very hard to find this strangely. It seems that its was not connected to the regular gurps website. Even if it is 3rd Edition, the file is editable…
Read more →Great Material worth saving from the GURPS forums. I’ve started storing useful stuff in PDF form via Print Option in Chrome. Icelander has another one about horses also, but its…
Read more →Below is the outline of what composes the theoretical knowledge of Tactics. Tactics translates to organization, but more importantly dynamic organization. It is when you move and maneuver several smaller…
Read more →The only RPG that has Accounting in their game play is HARN, harn manor. Traveller can have accounting in its game play, especially when your trying to balance the budget…
Read more →Plans for Game Writing. Low Tech being out and probing the forums as to any future releases regarding any material that work on the details I find important in telling…
Read more →There is really no aggregate system for Effort Levels in GURPS, if you want one, you would have to take the Running and Hiking rules and work off of that.…
Read more →In the lecture Origins of Civilization by Professor Scott MacEachern I learned that civilizations depended greatly in the time it takes to domesticate their primary food crop. In the examples…
Read more →I play airsoft and I’m very much aware of how far I am from what is considered “fit for military duty”. In RPGs, my Character is the Hero, not me…
Read more →Looking at these numbers I think of GURPS increased consumption disadvantage at B136. since GURPs 3 meals defaults at the 2000cal. Note that there is an optional rule for 50%…
Read more →In one of the lectures I heard the term “Real Soldiers Dig”. The roman legionaires were said to build fort-camps every day of march. This made sense when you realize…
Read more →To simplify my Civic Stat system, I’ll just give a basic competence score that works with the GURPS skill system. Basically, each City, Province, Port, Fief, Pronoia has someone running…
Read more →Who needs this – Very Meticulous GMs for a Political/Diplomatic Campaign World Builders in the tradition of Harn, Westeros, and near-realistic settings. Whats Important that you can’ get anywhere else…
Read more →This is prep work that goes into a Mass Combat Module. Such a module should have a large Poster Sized Map with detail up to the location of villages. (Ideally…
Read more →Centralized Bureaucracy. This is the wonder of the Byzantine Throne to the Crusader Lords. The ability to Tax their subjects and impose their will to the farthest holdings and the…
Read more →I was making my own homebrew rules for City Stats, designed particularly for Low Tech Mass Combat in GURPS and I experienced that escalation of objectives that tends to kill…
Read more →Church history brings me back to my High School days, in my Opus Dei background. When I was young and naive and admiring the idea for killing for the sake…
Read more →these are the GURPS plug in of multiple-intelligence Stats I’ve been working for. I’ve yet to fill out the text. At first, MI seems to be very complicated. There are…
Read more →Here are some GURPS low-tech templates. They are again another take of the RPG archetypes. I think a few posts back I tried to make the real world equivalent of…
Read more →My position is to use Human as a Baseline for game systems. There is some philosophical problems when “human” is not considered the baseline. In this thread about Human as…
Read more →Dungeons are more linear and have been adopted by how much it eases the GM’s job by boiling down options to doors, rooms and hallways. After being much exposed to…
Read more →A problem of the magic system that can be annoying is that, mastery of a more complex form of magic is entirely independent of the more fundamental skill. A character…
Read more →The magic rules in B237 under Magic Rituals are very odd when you compare them to Time Spent Rules in B346. Note how as the Skill goes up the amount…
Read more →I’m trying to write up the intelligences as Talents using Theory of multiple intelligences Interestingly 15cp Talent has NO limits B90. (13 or more related skill). Logical-Mathematical Intelligence is the…
Read more →Another take on elves and dwarves. Dwarf 0 points Dwarves are hardy and strong folk. Their physical traits allow them to do more work then any other people, allowing them…
Read more →In GURPS high tech, the m14 is JUST as good as the FN fall and better than the G3 at less than half the price. A battle rifle at $600!?…
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