GURPS Forum
Unlike the more visible RPG blogging Community at large, the GURPS community is relatively a quite one having most of the activity occur in the forum. Personally I wish there…
Read more →Unlike the more visible RPG blogging Community at large, the GURPS community is relatively a quite one having most of the activity occur in the forum. Personally I wish there…
Read more →Its really just meant for games, but in some countries corruption is a way of life. GM’s usually quickly factor in: Risk of getting into trouble vs Severity of Penalty,…
Read more →In realistic conditions, Bows are still very advantageous despite their reduced comparative effectiveness to fantasy ranged combat. The opportunity expense of learning to use them (4cp) and acquiring them are…
Read more →Another IQ thread in GURPS. Why can’t success be a measure of IQ? Quite simply, people want to be smarter so that they can have an “easier” life or be…
Read more →We sometimes take the rules for granted when reality stares us in the face. Anyone who’s played a sport is reminded how important it is to be properly hydrated. I’ve…
Read more →Rogues are deviants, in party dynamics they serve as a specialized troubleshooter which takes a unconventional approach to problems. Unlike the other members of the party, he is more equip…
Read more →Well, its nice to know that when you check out GURPS in RPG bloggers I am one of the most frequent, if not the most prolific. I fixed my categorization,…
Read more →Another Basic Set compatible NPC, although you may want to get your hands on Dan Howard’s article: “Chainmail — Why bother?” for more details on the armor set up. Unless…
Read more →Another GURPS NPC template. Instant Encounter. A bad harvest has forced several freemen to leave their homes to look for supplies to pillage. These warriors are skilled, but not as…
Read more →Soldiers and Logistics, Translate to Adventurers and Adventures. Some GMing fundamentals I keep revisiting because I always find new ways of using and expressing them. The Roman Legionary 50cp The…
Read more →My wife was asking me about challenging questions to answer for job interviews. She got kinda bored with the IQ tests and the deconstructive thinking questions, So I pitched her…
Read more →The GURPS 4E basic set is a formidable book to begin with the Table-top Role-playing Hobby. It may just be basic, but the number of games you can have with…
Read more →Here are some fairly sci-fi Load-Outs. Only the water packs are not found in the basic set, but can be easily found online. These load outs are meant to reach…
Read more →This 20k Carrier includes its fighter, based on the Terran fighter. This is designed mostly from ISW RAW. The only differences is in the ranks of the Fighter Pilots. The…
Read more →I’m learning Financial Accounting right now, and I’ve come to learn interesting concepts. Particularly how to compromise the GURPS concepts of wealth, debt, liabilities and actual real world accounting. Lets…
Read more →I think there should be more fan made BASIC SET material online. I’ve heard complaints from my fellow GM that the other Books just pile on more rules and there…
Read more →Ever wondered how hard is the job of a Sensor Officer aboard a ship? Given the advances in computers at present day, there is that pitfall assumption that the sci-fi…
Read more →Jin Roh suffers some a few problems despite being a good modern combat anime movie. Particularly the lack of “combined arms” and actual “tactical” doctrine. Playing in a game set…
Read more →Mark Gellis, points out an interesting problem with Gurps Traveller: Interstellar Wars economic game system in this GURPS thread.what else is great about using this format is I get to…
Read more →The turret programing will grant its bonus to the Gunnery Section. Basically it is the task of this section to monitor, manage and coordinate all the turret firepower. Its better…
Read more →Mythic Class Carrier Doctrine: Carriers are primarily assault vessels, meant to overwhelm an opponent’s defenses with high missile saturation. Fighters are meant to use 100 x 5 missiles to saturate…
Read more →All these small craft are typically blended wing design. Light Missile CraftThe cheapest and most bang-for-buck missile and screening craft for non-Imperial Navy types.Tech Level: 10.Hull: 5-dton Needle/Wedge Airframe hull…
Read more →Mission: hold out long enough on the ground until Space forces can cut down enemy escape window. Enemies will have Orbital superiority, so the PCs side have to draw enemy…
Read more →Personals Bag: $75, 4lbs Rugged and Discrete Belt optional bag 1.5lbs $20 Rugged and Expensive Multi-tool (includes butane torch-lighter) 0.5lbs $20. Rugged and Expensive multi function knife 0.125lbs $10 Snack…
Read more →Traveller: Vehicle Based Adventure In terms of space combat, I noticed unlike ground side engagements its harder to Role-play individual initiative in Space combat unless the Players are working as…
Read more →Review. It seems as time passes, I see more and more un-answered problems with the GT-ISW book. More and more that, it seems the only real contributions of the book…
Read more →TL10 Long Operational Range Package. $37,190 Basically, this is a long range package complete with all essential gear for a mission that may last for a week. It is possible…
Read more →I want to go into how I run my Modern Combat games, but first lets start with some templates that can be useful in explaining my points. Here are some…
Read more →So you can carry 45lbs with no encumbrance, does that mean one can still move as freely as a person without armor. I’ve learned when it comes to Gear, there…
Read more →From this thread I semi-started and continued from an older thread. Alternate Title: Disadvantages that fill you up quick! I remember there was talk started by snowball about what kind…
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