Realistic Encounters Duration
its been staring me right at the face the whole time. Human endurance works in a range band because it factors in the group and the weakest brings down the…
Read more →its been staring me right at the face the whole time. Human endurance works in a range band because it factors in the group and the weakest brings down the…
Read more →lately my readings about Emotional Intelligence got me thinking more about the Multiple Intelligence Theory (note the difference between Theory and Hypothesis). the more I read about it, the more…
Read more →What RPG group will be the first to penetrate the China Market? I’m not saying small bits, but really a Line of books. Dialects in China are mostly spoken. Putonghua…
Read more →I got a strong urge to make a player hand out based on GURPS Lite 4e. What I did was I inserted a ton of my home brew rules and…
Read more →This is an oversimplification or bottom line to what each Philosophy discipline does. Philosophy Skills Default: IQ-6. This is the organization of bodies of knowledge in ancient times. Natural: the…
Read more →I’m doing some exercises right now both physical and in math. Just testing out my understanding of physics and comparing it to games and real world. In wikipedia i found…
Read more →Experimenting with Random Lord Generator. I used this dice roller to generate a list of d6 rolls. Following the step by step aspects in the table, I will just use…
Read more →The Random Lord Generator is meant to allow for the quick, simple, and detached creation of NPC lords as allies, patrons, or adversaries. They are also designed in mind of…
Read more →Made a bunch of GURPS 4e Mass Combat Low Tech templates. They feature the basic Ally cost and some lenses. Right now I’m constructing a way to randomly roll up…
Read more →The humble Serf, as well as Husbands and Wives, to entrepreneurial Peasant and Yeomen, to loyal Retainers and Vassals, the Knights, Lords, Dukes and Princes… all these people have one…
Read more →I’ve joined Arm Chair Generals forums to work through some of my campaign problems. One of them, I’m stuck on is military readiness. Using GURPS mass combat, plotting the precise…
Read more →I broke my own home brew rules. I’ve gone back to the basics and tried again. This time a little bit more detailed. As I’ve always got game in the…
Read more →Manpower is produced by a warlord’s fief or province. They don’t have a cost to raise because these are duties peasants and nobles owe the master of that realm. This…
Read more →GURPS Mass Combat is a tool so that you can run a fun and exciting War Campaign. I’ve trying to run a war campaign for the longest time. I’ve made…
Read more →Its only recently, from my understanding of economics am I able to make a better informed homebrew system for basic civic building. This Creation of Civic Entities, is useful for…
Read more →GURPS mass combat is a bit hard to take all in. at once There is a limitation of examples because of the word count limit. So what I did is:…
Read more →Feudalism is very tricky and difficult to reflect in RPG system. It is not as much “ranks” of status but more about oaths of duty. A powerful lord may have…
Read more →This is another random roll table. This is for socio-economic background. This is supposed to be used in tandem with the previous random disadvantage table (Personality background table). Socio-Economic BackgroundNot…
Read more →Here are some random disadvantages to be rolled up. This is founded on my basic 7 GURPS defined common human disadvantages. Each of the 7 aspects are rolled up, to…
Read more →These templates were made to reflect basic proficiency with regards to the hours of training that would into their contemporary real-world counterparts. I plan to emphasize on specialized intelligence, because…
Read more →A question in the Forums got me thinking to why I like the complexity. It boils down to 2 things: telescopic flexibility and escalation. Has anyone here, that mainly plays…
Read more →This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an economic condition. Wealth and Status are very strongly tied together…
Read more →Making Theories fit Facts instead of Making Facts fit Theories. This is why I play GURPS. The science that makes up the system is perfect for my scientific predisposition. I…
Read more →This was last year. It was my “investigative” research regarding horses. I was aware of the relationship of body mass, food, and work out-put relationship. This is made me really…
Read more →There has always been problems with the armor system and it comes up so often in the threads. I’m wondering why Dan Howards articles, which is where they are drawing…
Read more →Medieval horse Types and Traits is an awesome contribution by Icelander. Especially since Horses would be more central realistic/gritty games. They are tools of combat, logistics and travel. Thus their…
Read more →I learned this “trick” in accounting. Ratios are used to measure, abstractly, an entity’s performance. You can do the same in GURPS but it suffers the same limitations as the…
Read more →In financial accounting I learned to use ratios to infer what happening in an accounting statement. Point based system characters are not that different from accounting statements, you can consider…
Read more →gaming preferences. GURPS can have a TON of detail. Here is a thread that discusses the two opposing views: Detail or Bust. Looking closely at the discussion, I feel that…
Read more →Patrons of “Ye olden times” had to provide assets for their retainers. Beginning with adequate capital of one’s own earning was something VERY rare and to a point where you…
Read more →