TL9 Basic Crew Vacc Suit 2200
Continued from Vacc Suit musings at TL9 One needs to explain that the way we think of suits as changeable set of clothes is NOT the way people who have…
Read more →Continued from Vacc Suit musings at TL9 One needs to explain that the way we think of suits as changeable set of clothes is NOT the way people who have…
Read more →I’m bothered by Vacc Suit and Combat Env Suit Stats of MgT2E. one is 10kg the other is 2kg and in the setting End+Str+Athl in Load capacity before Bane. I…
Read more →Slowing down is a Decomposition technique. It breaks down an overwhelming emotion and impulse so that it does not drive me to act rashly as well as allow me to…
Read more →Project Management (PMBOK) is a skill to structure Uncertainty. It’s for those who want to deal with uncertainty systematically. Its funny that the skill falls under Engineer, Management, and Analysis…
Read more →The more experience I have with the time of motion of people – the more I realize that people have their own pace. As well as people need structure –…
Read more →when I was listening to lectures on emotions the actionable take away was: 1) I was “hyper rational” before but that was a mistake because it made me ignore other…
Read more →When I get older, it’s not that I’m more thorough. It’s just that I learned a checklist and can only go through that one because I have experienced all the…
Read more →There is the Sales Persons Roll to Persuade and Sell the product. Can he/she signal well enough that this is what the client wants. This creates a lot of problems…
Read more →I wanted to use ERPNext for our Journal Voucher (Basically our Master Transaction list for Payable and Receivables). Its not that simple, of that the most important and largest unit…
Read more →The realization that GAMES and system thinking is a decision made in multiple iterations with changing factors that influence the decision. When I realize that AGILE makes sense as a…
Read more →what i like doing with my spare time. Armor Piercing and Armor Piercing Discard Sabot Rounds were not Factored in how battle strategies and practices change as we ramp…
Read more →Doing a simple write up of observations into a Traveller type mechanic. If you are familiar with Mongoose Traveller, I made a “Laborer” Career. It represents a type of “class”…
Read more →Capitalism doesn’t “work” and communism and socialism doesn’t work. the way walking, running, swimming, or climbing “work” from getting someplace. A method has trade-offs. Communism, socialism, etc.. have trade-offs that…
Read more →the equivalent of – livelihoods that are not “Careers” if I convert Traveller SRD character Gen to Modern 2021 Philippines. Note in Traveller “Livelihood Time” is 4 year increments. So…
Read more →I like running modern-day settings. I want to run 2021 near the “end” of the pandemic. I try to run simulate the Philippines: with its corruptions, the vilification of the…
Read more →Because of the Stress Mechanic (its like HP but the Stress doesn’t go away so quickly without coping mechanisms like Vices and Habits; unified Conditions see 200425 GITB Quick Combat –…
Read more →Stuff that I find frustrating when I’m prepping for our Traveller Game. After Delta-V and Seveneves I realized that versatility and emergency resources: like the collapsible tanks and emergency life support…
Read more →I’m really frustrated at Traveller 5 armor making. The Armor Making Form does not line up with the Design Instructions. Example. it says Deliberate Design The deliberate design process begins…
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