Mongoose Traveller Google Appscript Ship Builder
Here’s a concise, blog-friendly write-up of where you are with the Mongoose Traveller 2E macro, how folks can use it today, and what’s still on your to-do list. Feel free…
Read more →Here’s a concise, blog-friendly write-up of where you are with the Mongoose Traveller 2E macro, how folks can use it today, and what’s still on your to-do list. Feel free…
Read more →Traveller Games in TL9 2050-2099 ike Delta-V where freelance Astronauts of various specializations are getting hired and trained for pioneer missions to catch asteroids, comets, and material to bring…
Read more →So from my background in Construction and manufacturing, as a Safety Officer, and Quality Management officer, as well as inspiration from Seveneves and Delta V I’ve come to the conclusion…
Read more →both EMU unit and Crew Suit PSD file. TL9 Crew Suit 2200 PSD FILE Changed the Shadows Layer into an OVERLAY layer. I used the Overlay property on the layer…
Read more →Photoshop file (gimp compatible) for TL9 Crew Vacc Suit Traced with a lot of liberties from Albin Merle’s 3d Rendering of the Advanced Crew Escape Suit (which should give you…
Read more →Continued from Vacc Suit musings at TL9 One needs to explain that the way we think of suits as changeable set of clothes is NOT the way people who have…
Read more →I’m bothered by Vacc Suit and Combat Env Suit Stats of MgT2E. one is 10kg the other is 2kg and in the setting End+Str+Athl in Load capacity before Bane. I…
Read more →what i like doing with my spare time. Armor Piercing and Armor Piercing Discard Sabot Rounds were not Factored in how battle strategies and practices change as we ramp…
Read more →Stuff that I find frustrating when I’m prepping for our Traveller Game. After Delta-V and Seveneves I realized that versatility and emergency resources: like the collapsible tanks and emergency life support…
Read more →In Gurps Traveller Interstellar Wars (2200 to 2300s; 2100-2299 ) the Vilani being an Imperial Monopoly and Cartel going crazy will allow for REALLY expensive but good tech. Black Boxing…
Read more →Its a minor thing but because I made Fuel Tanks reaction mass for Intra-stellar travel. what allows multi-jumps? What is the constraint for jumps? I’m planning Crew and Machine Work…
Read more →Used GURPS vehicles and ISW to sketch out the ideas. This is something I wanted to know when I decided that I’ll keep reaction mass. and Change how travel works.…
Read more →In COADE or some of these space combat mechanics (Non-Dog-Fight Mechanics) can be simplified as ONE shelling point. The GM works back from that shelling point. There are limited kinds…
Read more →I realize that not everyone enjoys the Books keeping, but the problem with not doing the books is CONSISTENCY that bites us in the ass. Novels and Stories are more…
Read more →This Exercises the Sense of Technical DEBT of the GM and the Players. If you want to exercise your Total Cost of Ownership Calculations which includes Factoring Technical Debt ( as well as…
Read more →‘Splaining why costs of freight in traveller are too low for the ship owner and why the GM has to adjust the price to allow adventurers to thrive. My first…
Read more →So this GM has finally got the time to study Mongoose Traveller. I think the numbers as a business are ad-hoc and not really playtested. This has a pro and…
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