homebrew rules

2013-04-29

GURPS Making Initiative Check Based

Initiative is a score that player rolls for his character where his margin of success and failure determines his order in initiative. Initiative is Tactics…

2013-03-02

GURPS Traveller Character Gen Side Project

Here is my Statement-Sized Google Doc regarding GURPS 4E Traveller Interstellar Wars Character Gen. Basically its all my homebrew rules and considerations regarding GT4E. I…

2013-01-03

Just getting a lot of ideas down

Recalibrating Classes and Some Rules I was wondering about re-calibrating classes in 3.5. Breaking some tradition, and making more sense. Breaking down the Cleric –…

2012-12-20

Finished D20 SRD homebrew Prep

It just need some polish, but it is practically finished. I was able to construct some characters and test out how the encounters can be…

2012-12-13

Updated my D20SRD Homebrew Rules

D20 SRD has no power creep,  accessible,  easily define-able You can find it here. Combat is Lethal with Con being the arbiter of life and death.  It…

2012-12-09

Ally followers black boxing

Other than the characters personal wealth, he spends points on allies, which are his followers. Allies that are followers provide manpower, independent income and special…

2012-12-08

Another way to deal with GURPS Dmg

Average All Damage. This is great with fire-arms. Just apply the 3.5 per d6. Do the same for melee weapons, but melee weapons have “/”…

2012-12-05

Social Advantages requirements

Some advantages have a cost to maintain. Contacts and networks are something I am terrible at maintaining, my best bet of being better at it…

2012-11-17

Cards as an Organization Mnemonic

Using Cards The cards are meant to concentrate and prepare details that are relevant. In a Top Heavy game like GURPS, Open RPGS, HERO, Chunkier…

2010-07-02

DnD Magic With a real Cost

Looking at economics of energy, Magic in any setting throws away laws of physics for the sake of metaphysical and metaphorical unity. There will always…