Progress update of Traveller SRD, Character sheet Draft
Draft of the Traveller Character Sheet I made. Its meant to be folded as a Booklet (spine on the left side). Inside is the basic rules. Progress: Pretty much need…
Read more →Draft of the Traveller Character Sheet I made. Its meant to be folded as a Booklet (spine on the left side). Inside is the basic rules. Progress: Pretty much need…
Read more →The Minor Problem Technique is basically the GM thinking up of problems that the player overcomes without having to roll, but with having to make trade offs or detailing what…
Read more →Common features in Star Systems that have a built up Defense. This is in settings with no FTL communications and no “stealth in space“ Underground Vaults. IMTU giant worms or…
Read more →Bouncing ideas off +Nick de Vera when I learned this term. For lack of imagination I will move the panspermia IMTU back to early biologicals instead of “human” transplantation. So…
Read more →One of the things I’ve mused is what I would need, as a non-programmer, to run a hard sci-fi setting. One big barrier to Sci-fi is the data dump of…
Read more →When ever I look at system mechanics I kinda get into the mindset of the designers. I tend to look for how carefully they have considered all the modifiers that…
Read more →I’ve been using iron sights lately in insurgency to get used to aiming with my ak74u. This guys comment on how to aim with crude guides stuck with me. I’ve…
Read more →I had a terrible time finding this word: Pantropy and of all the search I did I could always rely on Atomic Rockets to have exactly what I needed. So…
Read more →reading up on traveller got me thinking: 1) a system for preparation and training lacking in the game system is strange. If they have 168 hours on the ship per…
Read more →problems in mandarin with: 1- multi tone sequences. One thing to learn to identify the tone its another to do it at under a second, and to pronounce it under…
Read more →As you may know I draw from Airsoft a lot of inspiration for games. One great inspiration is the Equipment Trade-offs. Basically, look at Load Outs as Trade-offs between the…
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