IMTU: TL9 400dton Destroyer
This is meant for fleet protection and given the range of TL9 jump-capable construction is 100-4000, 400dtons is pretty big. Basically its a Screening and Range Extention Role. I want…
Read more →Gaming, tools, and thoughts from Game in the Brain.
This is meant for fleet protection and given the range of TL9 jump-capable construction is 100-4000, 400dtons is pretty big. Basically its a Screening and Range Extention Role. I want…
Read more →Vilani is Apple and Microsoft, Terrans are Linux and Opensource. Vilani don’t make crap, they make awesome Products they’ve perfected milleniums before Terrans became “civilized”. These products have been perfected,…
Read more →This is the first ship to travel to Bernard Star as of ISW22 The Jump Drive, it has enough jump capability to Jump 4 times. This means it can jump…
Read more →Part of my detailing IMTU:ISW setting. I wanted to paint a more detailed picture of current circumstance and the past. My idea for the game is nothing new, I want…
Read more →Below is a 2000Dton Carrier coming TL9. It is capable of 2 Jumps at Jump-1. The extra jump is for escape, it is not used if it cannot be helped.…
Read more →I wonder what the operational costs of following will look like: TL9 J-1 100dton J-1 200dton J-1 400dton J-1 1000dton J-1 4000dton TL10 J-2 100dton J-2 2-jump 100dton J-2 200dton…
Read more →One side effect of living on a ship is that your cost of living is paid and you don’t get a lot of temptation to spend. When the crew does…
Read more →Calculating Sections is hard and messy. I noticed I have to keep adjusting, also I have some contrary opinions regarding how man power should be distributed in a Highly Automated…
Read more →Correction and Update 4-26-2012: i forgot to add a zero in my calculations… I did the cost of operations of all the merchant ships in ISW and the Gupr Traveller…
Read more →Cost of Living in poorer countries are lower, but there are significant trade offs. First consider what makes up Productivity: Productivity is the Value of the work done. Increases in…
Read more →This is how to integrate GURPS InterStellar Wars so that it won’t conflict with Ultra Tech, beginning with computers. Computers In ISW164 for computers, use UT25 for cost, weight, and…
Read more →GDP per Capita is a great way to measure Technology over time. The economic metric of GDP/C allows one to measure a state’s relative productivity per individual. My assumption of…
Read more →I got to fixing my Ship Building Spread sheet. I’ve added a bunch more steps. I’ve probably spend 7 hours behind the screen doing all this. What an interesting way…
Read more →Manpower costs are a pain to the bottomline I was doing the numbers how much it cost to operate a defense ship for a year for an economy or government.…
Read more →People live longer, they can have more than one family in their life time. They are more productive and technology allowed us to multi-task to a degree allowing us to…
Read more →Finished the chapters in my learning course regarding Motivation for Learning and Intelligence and Learning. I’m happy about what I learned about the first lectures, it a very handy set…
Read more →Ancient Era is my open standard term to what would be Low Tech Eras in GURPS. I admit its not very accurate, but so is Low-tech, but it will do…
Read more →In GURPS IQ is kept static per era, the only thing affecting IQ per Era is TL disadvantage and advantage. If you look closely at the rules an option allowed…
Read more →I was supposed to make a follow up on my second to the last post. What i did was breaking down templates into 5pt and 10pt chunks that way its…
Read more →GURPS: where is the conversation skill? I bought social engineering a couple of months ago, and I've read through it enough, so I thought. Strangely I just realized while i…
Read more →Came from hong kong and got to visit Ehobby Asia. Because of Philippine Import Laws sucks… The batteries I bought. i bought around 8, saved about 8000-12000 pesos if I…
Read more →These Background packages are meant to give color to the character templates in pyramids adventurous occupations men-at-arms. This also allows the players and GMs to easily build non-warrior character. Mental…
Read more →HoldFast said… Nice work! Do you think that putting these on a Creative Commons license might get your work noticed and thus create opportunities to use your drawing talent? I don’t…
Read more →A Personal Hack, If I could I would. I’m sure someone else figured it out by now, and is actually using it. My prediction of TL9 computing is a lot…
Read more →I used to be an artist before I went into IT. I was a starving artist for about 2 years when I though enough was enough. Since I’ve stopped being…
Read more →James Desborough had a post about kickstarting a TTRPG Market research. I think its a great Idea, but its one that needs some more consensus and brainstorming if you want…
Read more →I’m studying up on studying and here are learning techniques inherent in Table-Top Roleplaying. While i was going through this several big flash bulbs were lighting up over my head.…
Read more →Ive mentioned before that found a very modular and culturally flexible system of determining how fictional organizations and communities exist, and its called accounting 101. Anyway, i've had a break…
Read more →So I’m naming my projects. The Millennium of the fall – this is a Radical Hard Sci-Fi setting of human civilization having a socio-economic collapse and the resulting social changes that occur with…
Read more →Planning is Hard in the sense its takes a lot of time but all you have is a list of things to do and if your lucky maybe a basic…
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