[GURPS] Skills for Traveller Spacers
This should also help in character creation, by setting expectations and understanding how things work.
Spacer 5cp
Core Skills:
- Professional Skill: Spacer (A) IQ-1 [1] (B215)
- Spacer (E) IQ [1] (B185)
- Free Fall (A) DX-1 [1] (B197)
- First Aid (E) IQ [1] (B195)
- Computer Operation (E) IQ [1] (B184)
Spacer Skill (B185)
When the GM calls to roll for this skill ?
Professional Spacer Skill (B215)
When the GM calls to roll for this skill?
This can be rolled “Pro-Forma” to see how well oiled the character is in day to day operations, this is a mundane task.
Engineering and Maintenance
Core skill:
Mechanic: High Performance Spacecraft (A) IQ-1 [1]. (B207)
Optional Skills and Specializations:
Armoury: Vehicle Armor (A) IQ-1 [1]
Engineer: High Performance Spacecraft (H) IQ-2 [1]
Electronics Repair: Computers (A) IQ-1 [1]
Electronics Repair: Sensors (A) IQ-1 [1]
Electronics Repair: Communications (A) IQ-1 [1]
Electronics Repair: Electronic Warfare (A) IQ-1 [1]
Electronics Repair: Robotics (A) IQ-1 [1]
Electronic Repair: Medical (A) IQ-1 [1]
Mechanic: Robots (A) IQ-1 [1]
Mechanic: J-Drive (A) IQ-1 [1]
Mechanic: Maneuver Drives (A) IQ-1 [1]
Mechanic: Fusion Powerplant (A) IQ-1 [1]
Electronic Operation: Medical (A) IQ-1 [1]
Electronic Operation: Security (A) IQ-1 [1]
Machinist (A) IQ-1 [1]
Electrician (A) IQ-1 [1]
Computer Programming (H) IQ-2 [1]
Expertise: Information Security (H) IQ-2 [1]
Military Skills:
Armoury: Heavy Weapons (A) IQ-1 [1]
Armoury: Vehicle Armor (A) IQ-1 [1]
Operation and Command
Core skill:
Piloting: High Performance Spacecraft (A) DX-1 [1]. (B214)
Optional Skills and Specialization:
Navigation (Space) (A) IQ-1 [1]
Navigation (Hyperspace) (A) IQ-1 [1]
Electronic Operation: Communication (A) IQ-1 [1]
Electronic Operation: Sensors (A) IQ-1 [1]
Electronic Operation: Security (A) IQ-1 [1]
Expertise: Computer Security (H) IQ-2 [1]
Computer Programming (H) IQ-2 [1]
Military Skills:
Electronic Operation: Electronic Warfare (A) IQ-1 [1]
Gunner: Beam (E) DX [1]
Gunner: Machine Gun (E) DX [1]
Gunner: Cannon (E) DX [1]
Artillery: Guided Missile (A) IQ-1 [1]
Artillery: Beam Cannon (A) IQ-1 [1]
Starship Support Personnel
Optional Skills or Specialities:
Administration (A) IQ-1 [1]
Savoir Faire: Servant (E) IQ [1]
Housekeeping (E) IQ [1]
Professional Human Resource Management (A) IQ-2 [1]
Professional, Service Industry or Hotel and Restaurant management Professional (A) IQ-1 [1]
Electronic Operation: Medical (A) IQ-1 [1]
Physician (H) IQ-2 [1]
Diagnosis (H) IQ-2 [1]
Pharmacy (H) IQ-2 [1]
Sociology (H) IQ-2 [1]
Psychology (H) IQ-2 [1]
Diplomacy (H) IQ-2 [1]
Expertise: Computer Security (H) IQ-2 [1]
2 responses to “[GURPS] Skills for Traveller Spacers”
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I recently finished running a GURPS space game in a Fireflyeque setting.
I did have professional Spacers but the the skills a spacer would need is properly called Crewman in GURPS 4e.
Having two skills Professional Skill Spacer and Spacer is redundant in GURPS terms for the same reason that there is no Profession/Soldier and Soldier skill combo.
A 5 point template might more look like 1 point in each
Crewman (Spaceship TL/Blah) M/A
Savior Faire (Spacer) M/E
First Aid M/E
Computer Ops M/E
Free Fall P/A
I suspect a professional would need at least 12 to get a job, so a minimal template assuming mentally and physically average people have the job might be 8 points with Crewman+2
Also if Vacc Suits are common you might include a point there as well though basics would be handled by Crewman
To see my point please read B215 on the description of Professional Skill and the Description of Crewman B185 plus my clarification on the post.
There is no Professional Soldier because Soldier is A Professional Skill, please read the description of Professional Skill and Soldier Again. Professional Skill is cross disciplinary and field specific, like Expertise skill. This means it has all the other skills like Savoir Faire, Electronic Operation, Mechanic, Etc. specific to the profession. Thats why I put the page references.