Early TL9 now; Multi-Tasking
A Personal Hack, If I could I would. I’m sure someone else figured it out by now, and is actually using it. My prediction of TL9 computing is a lot…
Read more →Gaming, tools, and thoughts from Game in the Brain.
A Personal Hack, If I could I would. I’m sure someone else figured it out by now, and is actually using it. My prediction of TL9 computing is a lot…
Read more →I used to be an artist before I went into IT. I was a starving artist for about 2 years when I though enough was enough. Since I’ve stopped being…
Read more →James Desborough had a post about kickstarting a TTRPG Market research. I think its a great Idea, but its one that needs some more consensus and brainstorming if you want…
Read more →I’m studying up on studying and here are learning techniques inherent in Table-Top Roleplaying. While i was going through this several big flash bulbs were lighting up over my head.…
Read more →Ive mentioned before that found a very modular and culturally flexible system of determining how fictional organizations and communities exist, and its called accounting 101. Anyway, i've had a break…
Read more →So I’m naming my projects. The Millennium of the fall – this is a Radical Hard Sci-Fi setting of human civilization having a socio-economic collapse and the resulting social changes that occur with…
Read more →Planning is Hard in the sense its takes a lot of time but all you have is a list of things to do and if your lucky maybe a basic…
Read more →Thanks John, Monopolies and Business Interests run contrary to consumer interests (one wants to minimize competition, the other wants as much competitions and options as possible). These are definite assumptions…
Read more →What will happen if we take advantage of automated educational tools, learning coaches and peer studying? There is this really annoying assumption that automation remove jobs and jobs are a…
Read more →Renewed my JTAS Subscription for Php854 for another 2 years and got myself GURPS Classic: Orc Slayer for what would be the cost of a meal Php128.
Read more →The game is set in the default Inter-stellar Wars period of 2170. Unlike Classic Traveller this will be Radical Hard Sci-Fi (UT9) some trans-humanism elements here because of how technology…
Read more →Disclaimer: this is my current understanding of computers, and may change as I learn more or as our use of computers continue evolve. In GURPS we have a few computer…
Read more →disclaimer: I’m not an expert, and I’m clearly biased to a particular direction. recent influences: Ryan Dancey’s article in RPGnet, disccusions on the SJgames threads regarding the poor market for…
Read more →Disclaimer: i’m not a computer scientist, i’m drawing from my experience with 3d graphics and rendering graphics and guessing. The Visual Cortex is an example of a very very powerful…
Read more →A new friend, Cal of http://www.robotmessiah.com/ is prepping for his TL2 Mass Combat and State-Craft game. I’ve been always working towards bringing down the prep barrier/cost of such a game. At work…
Read more →Im brain storming for a game and would like your input (crowd sourcing). I have an idea to make HT, like in traveler ships, affect redundancies and fail-safe. I got…
Read more →[Gurps traveller/ultra-tech]Complexity and Computers in TL10 So ive being doing the numbers, looking for a dominant strategy given the game rules and how i know technology is applied today. But…
Read more →I’m just trying to brainstorm for an upcoming game. One of the challenges I face is costing and callibrating skill and IQ levels in a world where cybernetic augmentation of…
Read more →Science In My Fiction » Blog Archive » Building the Dragon: ‘via Blog this’ Hey, me too. I also like a little Science in my Fiction.
Read more →The experience really reinforced: no stupid black ops. If you want black ops then you can afford to waste your time. Its really like GM railroading, it felt like im…
Read more →Cost of Electricity. Electricity Should be pretty straight forward: there is a cost of Php12 per Kilowatt Hour of usage, equipment have a Kilowatt usage rate (in their power supply),…
Read more →This is a Part 1, I’ll follow up later on. I’ve been sitting on this for about 3 weeks now. I can’t find any more time to add a greater…
Read more →The Professional Skill. When I was in school I had a very difficult time getting what made up a professional skill, of course now things are way different. I realized…
Read more →In case you’ve ever wondered if it is worthwhile to save some extra cash and live below a certain status. This is mainly a reminder when players game the systems,…
Read more →Ok again I’m apply my anecdotal observations regarding performance and what it means in the bigger scheme of things. What has recently siezed my attention is the difference in productivity in a poor…
Read more →Ok, I just tried making a GURPS mass combat spreadsheet. Currently it can only add up all the costs, factoring up the equipment quality, troop quality, and up to 4…
Read more →Here is an update, I’ve found some sample VPA online, www.odesk.com allows you to find a contractor that fits your needs. VPAs I’ve found are at about ~$6/hour USD. If a…
Read more →I can understand how, back in the day, they didn’t have a way to accumulate XP except with “killing” and things. Surprisingly the most intuitive ad-hoc action of the GM, the ad-hoc…
Read more →I just found: REALISTIC ASTROGRAPHY (version 2.0) for Traveller and other scifi RPGs Lifted from the Site. SECTION 0: INTRODUCTIONThe aim of this project is to map the stars around Sol in…
Read more →Economics is a wonderful tool, micro-economics is a subtool perfect for this particular problem: Player/Character Compensation/Rewards/Awards. Caveat. Everything is setting specific, like in other economies the Value of something depends on…
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