Comparing Spreadsheet Codes. the Pride of a Hobbyist.
I told my son – when Your older no one will correct you or fix your mistakes (especially when my Mentors retired, no one really checks my work, and my…
Read more →Gaming, tools, and thoughts from Game in the Brain.
I told my son – when Your older no one will correct you or fix your mistakes (especially when my Mentors retired, no one really checks my work, and my…
Read more →In Cepheus Engine Ship Creation the following Are Tables that Should be converted to Simple formulas. Hulls Cost and Dtons. MDrives, JDrives and Power Plants. Bridges and Cockpits. Computers RANGES…
Read more →I’m such a dumbass. I’m not out of the woods yet. Basically, there are many different METHODS of calculating Quantity, DTons and Costs. This means that I have to create…
Read more →Traveller and Cepheus Engine uses the Bill of Materials or Scope of Work method of building things. Its basically a Table where an Item’s attributes: Cost and Specifics, are arrayed…
Read more →I love the problems I can fix in Space Combat in Cepheus Engine. 1) My ability to make basic spreadsheets and basic javascript 2) our ability (with nicco) to design…
Read more →2-Parsec is not complete without a good space encounters. fixing up the rules so this is as smooth as possible is what we hope to do. Damage Rules. Holy Crap…
Read more →Wow! a sale and someone decided freely to get the Cards. Its less than a handful who both PWYW the 6 cards and got the 24 Career Cards. I hope…
Read more →Today I had to review the following: Acceleration and Velocity TNT Equivalents Specific Impulse Kinetic Energy Thermobaric weapon – Wikipedia 2020 Beirut explosion – Wikipedia Operation Sailor Hat Chicxulub crater…
Read more →One of the many great Ideas Seth coins is this particular one: if Internal Logic doesn’t matter, Thinking doesn’t matter. Seth mentioned it in the Dungeon development series he had.…
Read more →Well I can say that while someone is checking out and enjoying the product I’m grateful. Nicco and I are due to finish it this week. Should be published by…
Read more →Bradley C Edwards’s Space Elevator is a KEY PILLAR in the Tech levels in Mneme. Its not just a SPACE ELEVATOR its the TREE OF LIFE. Humans will not settle on a…
Read more →This is not so different from a Brain Storming Session or Ideation. The difference is the PCs have a plan and the GM brings up the major barriers. The PCs…
Read more →If you’re not practicing the basics until it’s pure muscle memory and instinct, then any talk of advanced techniques is pure armchair expert speculation. This is true for both my…
Read more →I have to include Equipment and Ship Easy fix in the 2-Parsec add-on. I will make it, its own product later on but to make the adventures more usable, I…
Read more →As an adult the impact of appliances is the time and cost of many of the responsibilities we gain. In a scifi setting, fabricators, workshops/machine shops, printers, refiners, extractors, food…
Read more →Still very grateful for the sales. Almost done. By done a few drawings left of NPCs, the 2 other maps, and EASY FIX rules for the following: Reaction Drives and…
Read more →We’ve been slowing down and it seems burnout is setting in. December is a month work hardly gets done. So many social commitments. If this keeps up, Jan is…
Read more →The tech in the 1960s could have allowed for intrastellar civilization – IF – the opportunity cost was better than every other option. The world was very unequal then, and…
Read more →Thank you for your patronage! Status Report: 2-Parsec Characters 4 out of 9 character have art and write up. Map of 2 out of 3 systems are done. Write-ups for…
Read more →My problems with making a book about equipment is for Cepheus engine is Character rigging – this is creating the animation Skeleton of a Vacc suit, power armor, and any…
Read more →When you work back my costs, you realize GITB is expensive to make – and I will break even if I sell ~500 per product only royalties. Yeah – good…
Read more →Status Report Its low because I wasn’t out peddling, going FB group to MeWe group making the product visible. I plan to do that more when I have a production…
Read more →We use flowchart drawings alot in game In the brain so I learned libreoffice writer cannot save and even breaks the layout. We originally wrote it in Google docs, then…
Read more →Had a discussion with someone who was interested in my Feedback about Product design. And one of the key things I discussed was – Benchmarking. Comparison and Differentiation. Of course…
Read more →Right now discussing with Pecier Decierdo about work on polishing the Mneme World Generator. I have to make some tweaks but I have to set that aside in the future, and…
Read more →Stakeholder updates Justin Tasks Fix the Zones and Position mechanics. Target Nov 12 Make the new mechanics reflected in the Libreoffice of Mneme World Generator. Nov 18 If I finish…
Read more →So I made a tutorial of how to upload the ubox files that will come with our Products. As well demoing Universe Sandbox, which is what I just learned to…
Read more →Collaboration So the Blender Conference discusses the new features of blender, Blender being a critical feature that is making Mneme World Generator Sell. If not for the Blender files for…
Read more →All the buyers should be getting this. This should help you edit the Careers for your Games.
Read more →so I removed the javascript dice script because it was tedious. This means if there was a problem it would be tedious to fix. I replaced it with Randbetweens…
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