Character Models – for drawing aids.
So nicco finished the workflow for the characters. We hope this will raise the quality of our human made art. I’m learning a lot about Focal length. The character face…
Read more →Gaming, tools, and thoughts from Game in the Brain.
So nicco finished the workflow for the characters. We hope this will raise the quality of our human made art. I’m learning a lot about Focal length. The character face…
Read more →Cleaning up 2-Parsec was a challenge since I’m coming from Google Docs1. I learned a lot of problems of MS Word2. It took a while to fix. The GAP, what…
Read more →so it should be no secret we use “this person doesnt exist” (TPDNE) as a reference model. To be honest I have an Asian bias when I draw – I’m…
Read more →How did Chat GPT4 pass all those exams? So linked is a copy of the discussion I had with ChatGPT and what was shocking was the mistakes – it got…
Read more →Its been out since Thursday Night. Its usable and I will be improving it, and preparing a bunch of things to ensure that with CE SRD + stuff here would be…
Read more →Shape Flow Charts will be redone. We wont be using the Shapes with a lot of text inside in the future. So we are using shapes with text to visualize…
Read more →In the Cepheus Engine SOC (social stat), it can be attributed to either charisma, clout, or social station. In my experience of storytelling, I rarely encounter players who don’t want…
Read more →== Remember when you used to Google something before answering, and it became muscle memory? Now, imagine running queries through multiple AI systems like BARD, GPT-4, and perhaps even one…
Read more →So I need to create a table of how much it costs for a certain amount of unskilled and skilled manpower. This is important for the Technical Challenge mechanics. It…
Read more →My delays in finishing 2-Parsec is killing my visibility. I know, of course I get sick, I have social obligations, I hurt people I have to repair and make better.…
Read more →I am currently working on Mneme Variant Equipment, a set of mechanics I had to make because I wanted equipment templates and write ups for 2-Parsec. It attempted to solve…
Read more →Problem Statement: The equipment in the statistic blocks (Stat blocks) are too BULKY in the layout and Messy. Its also repetitive and wasted space. Example: Of course everyone will have…
Read more →If you follow this Blog, you will know Niccolo Salonga as the Artist of Game in the Brain. He finally launched his decades old system Sky’s End. He’s been working…
Read more →Update: 1) I quit my Chinese and Work ANKI drills which occupied at least 7-20 hours a week – inevitably my 2k vocabulary will turn to crap. I realized financially…
Read more →So Fantastic Heroes and Witchery is the game our GM Bob is running. Its free to Download in their website here (here is the link to the pdf) http://www.dcrouzet.net/heroes-witchery/ So it…
Read more →Basically, as I’m learning more about ORC and CC I’m realizing CSL’s role in making a MARKET – the CE market allowing people to make cross-compatible products matters more than…
Read more →TLDR: Getting the audience Used to 1000usd = 1 Cr is drawing from my developing world background – where the cost of living difference is 10x as compared to a…
Read more →NGO AI One day a group of altruistic Gamer Lawyers and Developers will create a set of Open Corporate goals and policies that will prevent organizations from making naked money…
Read more →All Will be CC-BYwhy back to 2-Parsec. I had major issues with the star map. I had to correct it and fix the world generator sheet. 2-Parsec Nicco finished the…
Read more →Some improvements – you can choose your star by inputting 5-30 in the stats. ORIGINAL ROLL STAR CHANGED BUT SAME STATS
Read more →Nicco is finished with the first Draft of Ships: 50dton Armed Cutter 100dton Courier 200dton FreeTrader and Variants. We also developed a Workflow so the ships can be created…
Read more →Tether animation Only Explanation and Animation. This uses the files from Mneme World Generator Simple Animation assuming the gas giant is 128k km diameter this would be a 3500 km tether.…
Read more →Discussion with Pecier Decriedo (of the Mind Museum) He showed a Hohmman Transfer spreadsheet. Given a particular Distance from a 1 Solar Mass, how many days travel to a Target…
Read more →https://www.dndbeyond.com/attachments/39j2li89/OGL1.2_DraftForDiscussionPurpose.pdf Lets check the SRD Not Included: Page 1-55 Races to Classes. CC 56-104 Beyond 1st Level to Spellcasting Not Included: Page 105-253 – Spell List to Magic Items. CC…
Read more →Generating a Circumstellar Disk in the Brightest and Largest stars – would probably have orders of magnitude equal to Jupiters and F to M stars. The total mass of…
Read more →Why the delay? Many edits and criticisms in my head Seth Skarkowsky would expect as the bare minimum. I’ve considered getting help and started inquiring in our partner schools…
Read more →My stand on OGL I’m a stakeholder as GameintheBrain uses OGL 1.0a for Mneme. I’ve watched and followed most of the analysis and news. Particularly the legal analysis and the…
Read more →We have made an Adventure Template. A standardized way to present System Information based on Lessons learned from other systems and the insight from seth skorkowskies videos of typical problems…
Read more →https://drive.google.com/file/d/1ToDAdzPVReeJhoCFZVny3BcX0vkfDJW4/view?usp=share_link trying to make a Logo for OPEN Sci-Fi Table top RPG Compatible. The next step is all the OGL to organize themselves and hopefully, Publishing Platforms allow for these categorizations.
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