De-Googling Game in the Brain: Migrating and Developing for the Future As part of a big step forward, I’m closing Gameinthebrain.com and embarking on an exciting journey to “de-Google” my…
Read more →Category: Open gaming
When Microsoft bricks compatibility layers
Could the FTC and European Regulators Push for Open Standards in Tech and Gaming? Recent developments in the U.S. and Europe suggest that the push for more open, competitive digital…
Read more →OpenAI and 130k Tokens from 32k tokens: GPT4 Turbo
I am fortunate I live in the age of AI, and despite being from a developing world country can afford the subscription of OpenAI. It’s really powerful, editing my books…
Read more →What will be Creative Commons, what will be this new Deauthorizing OGL 1.2
https://www.dndbeyond.com/attachments/39j2li89/OGL1.2_DraftForDiscussionPurpose.pdf Lets check the SRD Not Included: Page 1-55 Races to Classes. CC 56-104 Beyond 1st Level to Spellcasting Not Included: Page 105-253 – Spell List to Magic Items. CC…
Read more →AT THE GATES OF AN EMPIRE WAVES THE BLACK FLAG OF ORCS – 1B market value for the ORCS.
My stand on OGL I’m a stakeholder as GameintheBrain uses OGL 1.0a for Mneme. I’ve watched and followed most of the analysis and news. Particularly the legal analysis and the…
Read more →Open Game Compatibility. Symbols to say These products are compatible.
https://drive.google.com/file/d/1ToDAdzPVReeJhoCFZVny3BcX0vkfDJW4/view?usp=share_link trying to make a Logo for OPEN Sci-Fi Table top RPG Compatible. The next step is all the OGL to organize themselves and hopefully, Publishing Platforms allow for these categorizations.
Read more →Impact of Migrating from OGL 1.0a to Creative Commons
While Ryan Dancey says Hasbro Cannot Deauthorize OGL reviewing the analysis of The Rules Lawyer I don’t that is true. And that’s why WOTC/HASBRO agreed to Ryan Danceys Terms in the first…
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