Learning Children of a Dead Earth Orbital Mechanics and Phasing.
Children of a Dead Earth was about 1usd because of the steam Summer sale. So I got it. Unlike Kerbal, I KNOW I can skip to the Orbital mechanics and…
Read more →Children of a Dead Earth was about 1usd because of the steam Summer sale. So I got it. Unlike Kerbal, I KNOW I can skip to the Orbital mechanics and…
Read more →This is system I just want to make because I want to apply the concepts I like from various systems like Cepheus Engine/Traveller, Dungeon World/Apocalypse Engine, The Fantasy Trip, GURPS,…
Read more →I’m using this as a Baseline for my KiloTon TL9 ships. https://tinyurl.com/y8c5uala to the Page. The Book is free, I have to check if its Public Domain. Historical Reports on…
Read more →I got back to my April Project of Quick Combat System (gdoc link) Inspired by The Fantasy Trip, meshed with D&D. As always many of what I do is in a…
Read more →I dont know how to describe when I describe skills in this way: Example: 1) select a people or cultural group (example given), the character will know the customs and…
Read more →In Gurps Traveller Interstellar Wars (2200 to 2300s; 2100-2299 ) the Vilani being an Imperial Monopoly and Cartel going crazy will allow for REALLY expensive but good tech. Black Boxing…
Read more →So in a Metric based and Delta-V Budget Cepheus Engine Ship Gen with a Spreadsheet You can imagine it as a Table with Rows of Components and Columns of Attributes:…
Read more →200607 Scout Creation 200611 Drifter Creation 200611 Soldier Creation It must be remembered in Homebrewing there is: No wrong answers. Just Differences in how we do things. Our Reasons and…
Read more →What makes the First Career Draft difficult is all the Character Creation Mechanics that needs to be organized. I’m used to being the Idiot who cannot recall a piece of…
Read more →World Building. That the Ship is NOT some shark or enclosed space means it can be modular. As it is Modular then the Wealth is the Ship. Ship can get…
Read more →Brute force is charging in without a Plan. A plan being taking 4-6 hours to arrange things and work out how these problems fit in my Anki Strategy and Mission…
Read more →Its a minor thing but because I made Fuel Tanks reaction mass for Intra-stellar travel. what allows multi-jumps? What is the constraint for jumps? I’m planning Crew and Machine Work…
Read more →Used GURPS vehicles and ISW to sketch out the ideas. This is something I wanted to know when I decided that I’ll keep reaction mass. and Change how travel works.…
Read more →In a TRPG there is a strange paradox where the higher the stakes, I expect a harder and harder roll. If I’m the GM, doesn’t that make players fail more…
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