The realization that GAMES and system thinking is a decision made in multiple iterations with changing factors that influence the decision. When I realize that AGILE makes sense as a GAME, with decisions made in changing factors. Swap out the changing factors with adversarial or cooperative parties.
Realizing that Its easy to fit concepts of Total Quality Management, Project Management, and Games into their comparable concept trees. How pmbok and tqm break things down into phases for order, reminds me of how games have their own phases for the order. Or how Plan Do Check acts is the TURN by TURN game guidelines.
That to pursue GAME theory and design is also understand systems, and systems also allow us to understand games.
That human intellect – with “Play” being enjoyable is how we evolved to be able to work with the uncertainty of a dynamic factor of systems and games.
That the FLOW state can carry over to intellectual (System 2 “thinking fast and slow”) exercises when prepare and shape the plasticity inherent in the mind.
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