These templates were made to reflect basic proficiency with regards to the hours of training that would into their contemporary real-world counterparts. I plan to emphasize on specialized intelligence, because IQ is too cost efficient and does enourage the diversity we are able to observe in the real world.
Currently I am working to make a basic: randomizer add on for gamers who want a way to randomize their stats within reasonable paramters.
TL10 Background [5]: Literature (Cultural) (H) IQ-2 [1]; Research (A) IQ-1 [1]; Computer Operation (E) IQ [1]; Mathematics (Applied) (H) IQ-2 [1]; Philosophy (Science) (H) IQ-2 [1]; Savoir-Faire (Communications) (E) IQ [1].
Starship Deckhand
7 points
Attributes [0]: ST 10 [0]; DX 10 [0]; IQ 10 [0]; HT 10 [0].
Secondary Characteristics [0]: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].
Primary Skills [7]:
Crewman [7]: Spacer (E) IQ+2 [4]; Free Fall (A) DX-1 [1]; Environmental Suit (Vacc Suit) (A) DX-1 [1]; Savoir-Faire (Merchant or Military) (E) IQ [1].
Starship Petty Officer
35 points
Attributes [20]: ST 10 [0]; DX 10 [0]; IQ 11 [0]; HT 10 [0].
Secondary Characteristics [0]: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].
Advantages [5]:
Petty Officer [5]: Merchant or Military Rank 1 [5].
Primary Skills [10]:
Crewman [4]: Spacer (E) IQ [1]; Free Fall (A) DX-1 [1]; Environmental Suit (Vacc Suit) (A) DX-1 [1]; Savoir-Faire (Merchant or Military) (E) IQ [1].
Choose from:
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Steward [6]: Housekeeping (E) IQ+1 [2]; Cooking (E) IQ [1]; First Aid (E) IQ [1]; Savoir-Fair (Servant) (E) IQ+1 [2].
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Gunner [6]: Gunner (E) DX+2 [4]; Artillery (Missiles) (A) IQ [2].
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Flight Crew [6]: Mechanic (High performance Spacecraft) (A) IQ [2]; Armoury (Heavy Weapons) (A) IQ [2]; Armoury (Vehicular Armor) (A) IQ [2].
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Freight Handler [6]: Freight Handling (A) IQ [2]; Hazardous materials (A) IQ [2]; Environmental Suit (Exo-skeleton) (A) IQ [2].
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Medical [6]: Physician (H) IQ-1 [2]; Diagnosis (H) IQ-1 [2]; Electronics Operation (A) IQ [2].
Starship Officer
45 points
Attributes [20]: ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 10 [0].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].
Advantages [10]:
Officer [10]: Merchant or Military Rank 2 [10].
Primary Skills [15]:
Crewman [4]: Spacer (E) IQ [1]; Free Fall (A) DX-1 [1]; Environmental Suit (Vacc Suit) (A) DX-1 [1]; Savoir-Faire (Merchant or Military) (E) IQ [1].
Choose from:
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Bridge Officer Skills [11]: Administration (A) IQ [2]; Electronics Operation (Communication) (A) IQ-1 [1]; Electronics Operation (Sensor) (A) IQ-1 [1]; Electronics Operation (Electronic Warfare) (A) IQ-1 [1]; Electronics Operation (Medical) (A) IQ-1 [1]; Piloting (High Performance Spacecraft) (A) DX-1 [1]; Navigation (Space) (A) IQ-1 [1]; Navigation (Hyperspace) (A) IQ-1 [1]; Gunnery (Beam) (E) DX [1]; Artillery (Missile) (A) IQ-1 [1].
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Engineering Officer [11]: Mechanic (High Performance Spacecraft) (A) IQ [2]; Electronics Repair (Communication) (A) IQ-1 [1]; Electronics Repair (Sensor) (A) IQ-1 [1]; Electronics Repair (Electronic Warfare) (A) IQ-1 [1]; Electronics Repair (Medical) (A) IQ-1 [1]; Electronics Repair (Computers) (A) IQ-1 [1]; Computer Programing (H) IQ-2 [1]; Machinist (H) IQ-2 [1]; Armoury (Heavy Weapons) (A) IQ-1 [1].
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Pilot Officer Skills [11]: Electronics Operation (Communication) (A) IQ-1 [1]; Electronics Operation (Sensor) (A) IQ-1 [1]; Electronics Operation (Electronic Warfare) (A) IQ-1 [1]; Piloting (High Performance Spacecraft) (A) DX+1 [4]; Navigation (Space) (A) IQ-1 [1]; Gunnery (Beam) (E) DX [1]; Artillery (Missile) (A) IQ [2].
Starship Engineer
45 points
Attributes [20]: ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 10 [0].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].
Advantages [10]:
Chief Engineer[10]: Merchant or Military Rank 2 [10].
Primary Skills [24]:
Engineer [9]: Engineer (Starships) (H) IQ-1 [2]; Mechanic (Jump Drive) (A) IQ [2]; Administration (A) IQ [2]; Leadership (A) IQ [2]; Armoury (Vehicular Armor) (A) IQ-1 [1].
Engineering Officer [11]: Mechanic (High Performance Spacecraft) (A) IQ [2]; Electronics Repair (Communication) (A) IQ-1 [1]; Electronics Repair (Sensor) (A) IQ-1 [1]; Electronics Repair (Electronic Warfare) (A) IQ-1 [1]; Electronics Repair (Medical) (A) IQ-1 [1]; Electronics Repair (Computers) (A) IQ-1 [1]; Computer Programing (H) IQ-2 [1]; Machinist (H) IQ-2 [1]; Armoury (Heavy Weapons) (A) IQ-1 [1].
Crewman [4]: Spacer (E) IQ [1]; Free Fall (A) DX-1 [1]; Environmental Suit (Vacc Suit) (A) DX-1 [1]; Savoir-Faire (Merchant or Military) (E) IQ [1].
Starship Commander
59 points
Attributes [20]: ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 10 [0].
Secondary Characteristics [0]: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].
Advantages [15]:
Commander [15]: Merchant or Military Rank 3 [15].
Primary Skills [24]:
Commander Skills [9]: Leadership (A) IQ [2]; Ship-Handling (H) IQ [4]; Intelligence Analysis (H) IQ-2 [1]; Tactics (Space) (H) IQ-2 [1]; Strategy (H) IQ-2 [1].
Bridge Officer Skills [11]: Administration (A) IQ [2]; Electronics Operation (Communication) (A) IQ-1 [1]; Electronics Operation (Sensor) (A) IQ-1 [1]; Electronics Operation (Electronic Warfare) (A) IQ-1 [1]; Electronics Operation (Medical) (A) IQ-1 [1]; Piloting (High Performance Spacecraft) (A) DX-1 [1]; Navigation (Space) (A) IQ-1 [1]; Navigation (Hyperspace) (A) IQ-1 [1]; Gunnery (Beam) (E) DX [1]; Artillery (Missile) (A) IQ-1 [1].
Crewman [4]: Spacer (E) IQ [1]; Free Fall (A) DX-1 [1]; Environmental Suit (Vacc Suit) (A) DX-1 [1]; Savoir-Faire (Merchant or Military) (E) IQ [1].
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