Wilderness Encounter Map Generator. Rolls up the strategic and natural hazard features of an area. Compete with GM and Player map print out in B/W. A plug in makes these maps adjusted for war campaigns. Color would be a more complicated program. Future expansions work on larger and larger chucks of a campaign world, up to the point it can detail sections of a continent. Ideally a whole campaign world can be made in a few clicks and experiments with different settings and can be done every campaign. Useful up until premodern settings.Fief generator. Roll up and create Villas, Manors, Throps, Villages, Towns, Cities, and Capitals fitting for any real-world setting. The Extension of the system helps build economies and price modifiers for regions.Since these are all universal, it allows the GM to quickly generate detailed and random equipment tables for every region or location, or chose to bring it down to micro-level and roll up shop inventory, and roll up assets of an individual.Fief-generator Expansion: Setting Economics. Configure your setting Economics, so that you know how much resources for war and conflict it can support. Basically, have an electronic Quarter Master or Steward who will tell you how much resources you have at this time. GMs can find this useful when running military campaigns where players like to take on the tasks of great personages of history.This kind of program would be great in keeping track economic conditions and impacts of events. As well provide a list of probably natural calamities and events that would affect the world.Since these are all universal, it allows the GM to work out the currency of their game world, modify inflation up or down, generate detailed and random equipment tables for every region or location, or chose to bring it down to micro-level and roll up shop inventory, and roll up assets of an individual.Detailed Character Generator. This is something of a novelty, a detailed character creator that allows for characters to be created with some stat-able biometrics. Of course, the realism and the range can be modified by GMs and World builders but it is a way to roll for someone with a level of detail, which only requires the polish of imagination and creativity.
Some consulting about Software for Random Generators
4 responses to “Some consulting about Software for Random Generators”
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Well, Nikolas, if you could be in touch and guide me or even create a more detailed plan/sketch to these app I'm really interested and making them.
I'm particularly interested in making them to Mac/iPhone, but I have two others friends who could make to work in Linux/Windows environments…
If you could do that, I'll be very interesting! Thanks in advance!
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I charge around $4 for my generator packs, which have 6 text generators and one graphical generator each. They sell pretty well at those levels, but I doubt they'd do nearly as well at $10. You might want to scale down you plans for price and copies sold considerably.
That said, if you want to chat about making and selling generator software for gaming, send me an email or IM.
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Forgot to put my contact info in that post. You can find it (and my generator packs, if you're curious) here: http://chaoticshinyproductions.com
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thanks guys, to be clear I post the flow chart of what the programs are supposed to be like.
I didn't think of scaling it smaller for a Phone app.
Anyway I'll reply to you guys when I finish with the flow chart. Its an easier way to figure out how dense the program is supposed to be so that expectations can be transparent.
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