I can be so annoying. a post in 2007
this is why I’m such a munchkin. One serious critique is that this is punishing to a GM. what GM would entertain this inanity has my complete and sincere in my wishes that you recover from this with all faculties intact. I’m so freaking predictable.
Feel free to add to this, to help players and GMs use character’s skills best. Unlike the Task Difficulty Examples Collection this gives other Ideas on how to maximize the those non-combat or non-influence skills.
- “Who are you?… is that your only/real name?”. Always confirm the identity of an NPC. This is a basic precaution but can ignite a firefight at the suspicion of deception.
- “Are you giving me a fair deal?”. If you don’t have merchant, this is the next best thing. Its reasonable to ask if any deal is a fair deal. Asking if your getting a bargain is a good question to add if your haggling.
- “What do you get out of this?”. In any negotiation, this is a key question to ask.
- “Do we have an agreement?”. Always end with this question in any negotiation.
- “Will he favor flattery?”. Ask which influence approach can best be used. Flattery would likely be Savoir-Faire or Fast Talk.
- Will he favor X – Flattery, Bribery, Seduction, Principle, Religious motivation, Idealistic motivation. Etc. Etc…
- “Will he favor a Bribe?”. A very useful question in tight situations where you try to predict if this person be averse, insulted, or react negatively or positively to a bribe. I think Streetwise would be the best skill to Haggle over the price, if it is the best course of action.
- “Will this person likely betray us in our deal?”. Deviant behavior is still behavior, and the possibility of an NPC breaking an agreement can give the PCs a chance to void an agreement or to count on that betrayal.
- You need to get to know your target. have them for dinner, entertain them. basically tell the GM your taking that person out for a good time and to get to know them. Have X budget. Get wingman with good Social Skills and basically end with that “action”.
- “How far will he go to honor our deal?”. This is a good follow up question to any negotiation. They might honor the deal but will come back on the first sign of trouble. Depending on the context you can already tell this person is Honest or with a Strong Code of Honor.
- Well you need to know that
- “Will he try to screw me over?”. If you are negotiating and you should ask this to determine if the person is the type to make unfair demands. This really helps when you are not as skilled as a merchant as your opponent. If your a skilled merchant then you may already know what kind of person you’re dealing with before agreeing to anything.
- This is why i like to get Psychology-18+ why 18, because typically its a contest against a superior deceiver. Even having a single character with 18 Psychology
- “Are they open to negotiations?” Instead of guns blazing, you may want to talk it through. This is helpful for GMs to give a clear “OK” sign to start shooting.
- “Isn’t he trying to get something out of this deal?” If something is too good to be true, it probably is. When negotiations should be challenging and faces odd or no resistance, this should be a question the player should ask the GM asap.
- “Will he try to Hide it?”. Asking a question you already know the answer to can reveal more information depending on how the person behaves when answering. If the person shies away from the topic, vehemently denies, feigns ignorance, tells parts or the whole truth may give possible motives, connections, relations, unusual circumstances that may give the PCs a clearer direction where to go.
This was a long debated topic, because the wording gave a certain impression and that not a lot of GMs have the same Intel policy or process. In short you really have to ask your GM about how he adjudicates information gathering. I think this is a very fundamental Game-Theory element in GMing, how your gm handles information will determine the optimum strategy to proceed.
- Note; All strategies above can be reversed. So the GM can use the same skills to for NPCs to find out more about PCs. This is a great way to “Feed” disads.
- Behavioral Schticks are Awesome because you can pretend to be someone else despite having your guard down. Typically everyone’s guard is down, being Paranoid should be a negative reaction penalty to people… why: because it affects common good. Once people start mistrusting and that mistrust becomes “contageous” much of trade and communication will slow down. GM’s should not allow for Behavioral Schticks that “bring Up” the guard of a character this is represented by Paranoia and there should be a negative repercussion to paranoia.
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