Checkov’s Gun is a principle by which we can approach details that affect stakes (stakes are things that give set backs or gains to the character). This is using pull system when details come into play in a story.
Basically a Player who spends the Opportunity in scenes to elaborate on details, gets to call on this detail when it is favorable. Calling on the details – if the GM gives hero dice or bennies or any type of reroll or luck – this allows the roll to be called in a wider variety of circumstance.
often, in my observation, the Bonus hero Roll just happens. No “Cause”, the Players choose to use it and that’s it. If the GM wants the story to be more effective you can make it more effective (like rolling a 1d4 or 1d6 with the 1d20 roll) depending on how the player ties in this detail.
To prevent abuse and the Trope being over played, the gm can limit this to once per Story arc.
In Christian Camerons Novels (Tom Swan and the Willam Gold Series) the characters Clothes get him into trouble and problems as well as get him out of these problems.
This is not just for the Party’s Gain, but also to the Party’s detriment. Often we can make zero-sum choices in the game – Options that have other consequences. When the PC deals with this character instead of another, or chooses one path over another because of Personal reasons (Details) this can lead to how the GM will resolve Hooks (challenges that face the characters) as well as Fumbles (1s rolled).
PROBLEM STATEMENT:
Stakes (gains or setbacks) modify a detail. if a Detail affects stakes then it becomes more important in the story and more engaging.
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