Status Report
- Its low because I wasn’t out peddling, going FB group to MeWe group making the product visible. I plan to do that more when I have a production line ready.
- Target for 2-Parsecs is December 3rd week. (as of what I see right now)
- Shifting to Microsoft Word, slight delay since Libreoffice had problems.
- First Draft for everything is done, layouting right now.
- Researching the Workflow for Modeling Underground Structures.
- https://www.youtube.com/watch?v=9iV9wnvpQ1U Backface culling – the Tunnel’s normals dont render when viewed from outside. So you will always see the Inside of the Tunnel, but while inside the tunnel you cannot view out.
- https://www.youtube.com/watch?v=zsfrYa5iAy4 checking out Pipe Geometry nodes, for tunnels, replacing the assets with “scifi”tunnels.
- There is going to be so many underground structures I probably need to model a boring machine that builds structures as it goes. Underground with Spin gravity. Its like being in a car slightly accelerating – gravity of the spin keeps your feet down on the ground, but like being in a vehicle slightly accelerating you can feel a perpendicular force. We need to design a production line for me an Nicco to build as much as possible and to make it Roll20/VTT friendly.
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