-
Cheng Dao and HSS decide it is
best he represents HSS and Purchase the Title for Prince of the
Heights. The cost would be brokered by Dylan Baker of the Tower and
negotiated with all the participating Domain Mage Lords conceding to
Cheng after they get their cut. (old fashioned feudalism which
pretty much how things work in established and stable oligarchies).-
Bill has a “recent”
acquisition but Cheng is too busy expanding and wheeling and
dealing to pay closer attention. -
The underground tunnels was an
old water way and logistics network more than 1000 years ago. -
HSS plans to expand their secret
network using the tunnels, and Bill’s knew “friend” gives them
a way to be ignored by the Tunnel’s pale serpantine dragon
guardian.
-
-
Cheng was able to pony up the
money because he plans to let the Russian Vampire Clans settle in
his high population territory. Undead don’t really deal with Mages
unless there was a way to enforce the deal, so the Russian Orthodoxy
is brokering the deal with Cheng. Its a Win-Win… if you can call
having a vampire clan move into your neighborhood a “Win” -
The party gains a Vampire Enforcer
and his Handler: Sergei and Dimitri. Sergei has been as sleep for a
long while and has come out of retirement. He’s politics are simple
and effective for this purpose: Police the Russian Vampire Clans/Mob
– which means he has to make sure they don’t gobble up more
territory than the deal suggests and that they keep their numbers
and activities in Check. -
The problem of the Dragon and the
Kaeneen aka Devourers was settled… kinda. Osman and Thomas have
been very poor in their Ops decisiveness. They did a terrible
decision in leaving it up to a group decision. (Note: they should
assign one of the PCs as Team or Project Leader). What happened is
they ended up pursuing BOTH avenues by talking to the Far East Triad
(Local Chinese Mafia which operate in the Economic Autonomous Zone).
Chengs sends them with the Vampire hoping they can negotiate with
the FET… without a plan. -
The meeting has been set up and
some days pass, with the team doing their other responsibilities.-
Speedy and Fish gossip with Jeni
as they go about doing the Infra Duties and Responsibilities with
building an underground network. Perfect: A Miner (and Explosives
Expert) and an a Network guy.
-
-
When they come to the meeting,
obviously Thomas and Osman dropped the ball. They go down to a
shielded room only for Cheng to prepare them terribly for the
negotiations. -
They meet Willian Lao (Wu Lao) and
his representative a Miss “Xin”. They find the information of
the team useless and are far more interested in Killian. Bill was
trying to sell his brother out, but the FET cannot believe such a
man would do so, so quickly. When a gun fight was about to errupt,
Miss Xin concludes the negotiation quickly by taking the information
they desire from Fish and giving them the identity of the Dragon. -
The Dragon is working for Quijolo
Group, a proxy of the Chinese government (and what should not be as
surprise – a Rival of the Triad. -
The Party leaves and find out that
Cheng’s fortress is again attacked. Cheng uses excessive force: Fire
magic to deal with the Devourers which attack them with Swarms and a
well-Trained militia. Fires rage in the area, destroying the
Shanties and causing much of the population to scatter. -
The Party rushes in and dispatches
them, catching them by surprise. They seem to have taken out 18-19
Opfors… -
Post battle analysis looking dire
as it may be a probing attack. Further Attacks on Cheng make him
look weak to the other Domain Lords. After the battle, he wants
Blood, he needs them to make an example of the Devourers. Osman and
Thomas, are swayed to agree. They argue that to deal a decisive blow
quickly to the Kaeneen – one that should end this would bring
stability and lower the loss of life. They seem to change their
minds quite quickly, asking the party to delay the attack on the
Dragon for the Devourers.
GM Notes.
Give more room for players to Improvise.
Give more “Flexible” time so that each turn is more satisfying.
I have to tweak things to speed up combat flow.
New Player, New to GURPS a session to show the system and build a character.
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