Enemies and PCs will have visible health bars (the green one)
So that it will be known if they suffer the following conditions MA136
Roles = Players input their own damage, conditions and spent FP (because that would be problematic if the GM added that to his load).
dmg >1/3HP -1 DX
dmg >1/2HP -2 DX/ Move 80%
dmg >2/3HP -3 DX, Move and Dodge 50%
Crippled Injury and Specialy Effects – in the notes.
X = dead or dying
Prone – Ochre/Brown TINT
Sitting – Ochre/Brown marker
Grappled – Blue Marker
Grappler – Green Marker
Stunned – Purpler Marker
Unconscious (failed consciousness roll – Red Marker
Tint
– Allies – Green, Blues
– Hostiles – Redish, Orange, Yellow
– Neutrals – Gray
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