Pre-Gens for my GURPS Game

Her is my 6 pregens head-ache for Against the Cult of the reptile God adventure

Dwarven Horse Archer – Dwarves and Ponies FTW. ST15 Bow with bodkin arrows used against giants who have a DR5 tough hide. This character is designed to take on Giants by himself, using harassing methods. Bow-16 and Axe-14.

Elven Kataphrakt – Fully armored Horse Archer and a Heavy Warhorse. Bow-14, 2h-Sword-17

Human Sellsword Dirty Fighter – a very fun character to play because you can be pretty creative with brawling-18 and Judo-16 and Spear-16. This is a kind of character where you really need to use your surroundings and the opponent’s own strength against them.

Orc Pole-arms-man – My brothers favorite combat mode – ST16 and Skill-14 glaive and brawl-18. High damage per turn, good reach, and great versatility, but not as versatile as the Sellsword.

Half-Elf Paladin – Shield-18, Brawling-16, and Shortsword-16. She can cast healing spells.

Half-Elf Courtesan – just a social combat character with 15s for psychology and analysis, and 16s for influence modes. Plus some other things.

Min-Maxed for a very combat intensive game.

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