I’m
just trying to brainstorm for an upcoming game. One of the challenges
I face is costing and callibrating skill and IQ levels in a world
where cybernetic augmentation of one’s mental abilities is the norm,
and that computers are 100x more powerful than now. (see GURPS 4E
ultra-tech) So other than spending a lot of money in certification,
skill upgrades in the latest tech, people regularly upgrade their
mental abilities.
Obviously
starting off wealthy means access to the best equipment and
cybernetics, and Gov’t restricted upgrades. This would create great
source of inequality, especially when powers that be create control
barriers to who has access to the mental upgrades.
I
don’t need to detail the fully entrenched Upper-class. Those who have
individuals who have the best of everything: education, cybernetics,
and genetics. I need to know how much do they leave the “free
market” alone. Then I need to know what is my Middle Class made up
of? How much cybernetics do they have, how much are they spending to
perpetually be up-to-date, and what professions they are in?
I
begin to realize, with people who have near god-like intelligence.
Those who are still human because of their motives, but have at their
disposal the best Intelligence in the galaxy have everything as their
pawns. Even “free” worlds and “free traders” are mere toys
and pawns in their own scheme of things. The kind of intelligence
that may have something like Psychohistory at their Disposal.
Other
Considerations in IMTU.
Another
strange thing is that there are Ratios
for Robotic Assistance.
For everyone profession, there is at least some robotic assistance.
Looking at the ISW ratios, I will have to make up some ratios for
Robot assistants and what these robots are made up of (their cost,
complexity, skill level, space and maintenance).
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