The baseline Character in GURPS opens up a can of worms as it can be interpreted as a psychopath. This moral or psychological discussion is an interesting look at what gamers think makes up being human.
Spoiler: The discussion was open ended (well, it was to me). It happen to get more interesting when we look at dehumanization, but then it seemed to be left hanging.
Future Post. Just got back from a 12 hour shift at work. Clocked 7 hours of economics studies this week, and I’m itching to apply modern methodology of measure on to medieval and ancient civs.
I feel like you can just stat out a kingdoms with the formula for GDP, measure trade deficits or surplus, and tell a story through economic growth.
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