Self Control
Participating in Discussions. Family Ties. Classifying Shields. Central Asia. I’ve decided to post stuff I stop myself from posting here. I tend to run on, I stop myself and find…
Read more →Gaming, tools, and thoughts from Game in the Brain.
Participating in Discussions. Family Ties. Classifying Shields. Central Asia. I’ve decided to post stuff I stop myself from posting here. I tend to run on, I stop myself and find…
Read more →Rewards. In the game I’m going to run, the more “dramatic” Failures increases the cp gain of the PCs in the course of a story. This works since what every…
Read more →Currently Working on Some Game materials. I’ll finish them and post them here in the future. Hopefully I can accumilate a large data base of my own of free gurps…
Read more →I have a business plan where I will use mahadlika as Proof of concept. Basically i will taking some business courses (Post grad management course) where I will (among other…
Read more →Well i have time now. Anyway, I’m working on a 11C Crusades Dark Fantasy Campaign Setting, that I plan to run this march. It is called “Sins of the Crusade”.…
Read more →This is filler until the real Low Tech comes around. It is mostly based on the discussion on the forums. It has a simplification of the shield discussion, the bow…
Read more →This is filler until the real Low Tech comes around. It is mostly based on the discussion on the forums. It has a simplification of the shield discussion, the bow…
Read more →Thanks to the internet and being able to find incredible historical references, I plan to go into in-depth discussion concerning several topics that prove very useful in simulationist style play.…
Read more →Squadron or Deckarchy Equipment. (p. 138) 1st. Footman:1) Thick Tunic which extends down over the knees.2) Heavy Hiking Sandals. Note: boots are discouraged for hiking.3) Short Cloaks.
Read more →Finally Got my copy of the strategikon. I’m painting some Byzantine Figs (5century) and organizing a targetnumber based set of rules derived from Warhammer. GURPS, my own biometric research, and…
Read more →This is basically my take on how armor should be formatted. In the end tables can’t convey that much information and it shouldn’t be a shopping list. Really, no one…
Read more →The Peoples a Player can choose for a character are as follows: Byzantine Greek Macedonian Ilyrian Armenian Latin Nomad Hun Thracian Avar Arab Sassanid (Persia) Acheamenid Assyrian Kurd Barbarian Isaurian…
Read more →That urge has come again to run a game. Of course I can’t act on it. The games I could run, just for catharsis would be Medieval- I guess Byzantium…
Read more →Right now I’m very busy and I don’t think I will be free to update until august.
Read more →A good homebrew rule for GURPS combat. This homebrew rule makes PC have a more realistic Combat Behavior. 4E is out. And its kinda exploded in seedy distribution. A week…
Read more →Felizimo Saavedra Arguelles was the youngest child of Crisostomo Arguelles and Felicia Saavedra. His father comes from a mestizo family that traces its roots to Cuba, while his mother comes…
Read more →Juan Guerrero was born of an illustrado family from Calamba Laguna. Juanito was not a very academically inclined student as evidenced by his mediocre grades in the Ateneo de Manila…
Read more →Loot of Previous Week: +1,442.5gp Elfbane Dagger +1 Cloak +2? Bracers +2 (converted to XP) 6 Potions Purple 3 Potions Red a pair rings of circle of sound Loot from…
Read more →Character Creation Parameters.Game Date: 2nd week of Jun 2008Power Level: (Exceptional Individuals) 125cp, -75 disadvantages, +25cp only on social advantages.Character options: Realistic (no exotic advantages.Genre: Historical shifting to HeroicTheme: Heroes…
Read more →In Teodoro Agoncilio’s: The History of the Filipino People you will find the term Mahadlika. Mahadlika is described as a Free people, not to be confused with Maharlika who are…
Read more →I’ve been mulling around the wealth issue in GUPRS 4E and I’ve come to have made some interesting “mechanics” for determining character’s wealth, based on their Income and not the…
Read more →Don Quixote Turcoman-Styled Knight 150 +4 points Attributes [100]: ST 12 [20] DX 12 [40] IQ 11 [20] HT 12 [20]. Secondary Attributes [0]: Dmg 1d-1/1d+2 [0]; BL 29 [0];…
Read more →6th Century. The world, as the Romans knew it, has come to an end. A hundred years ago, the barbarians came and conquered Rome, marking the end of western civilization…
Read more →This is from the Strategikon (check the link on the left) 8 Strategos (General)7 Merarch, Hypo Strategos (Lieutenant General)6 Moirarch (Infantry Brigadier), Dux (Cavalry Brigadier), Chiliarchs,Taxiarchs5 Count (Cavalry Major), Tribune…
Read more →Running a DnD Game. Low Magic World. Dark Ages, Falling Civilization and fighting back impossible odds. Core Rules Mostly Outside Core Elements up to 2006 3.5ED upon approval. Ideally none.…
Read more →Ogre Cleric of Magic and Chaos CR 6 [Core Rules Only] Appearance: They appear like ornate giant statues of coarsely beaten black steel, heavy crusted with dried blood. Calligraphy in…
Read more →This is my GURPS Byzantine Project. There is a large problem getting published when the place you are applying in have no resources even to answer your queries. A friend…
Read more →Spear Martial Artist CR 5 (DND3.5 Core Rules Only) Appearance: (Default) A handsome/beautiful strong lithe warrior of indistinguishable racial features in dazzling patterns of embroidered silks. She/He wields a black…
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