Patron, Duty, and Frequency of Apperance
Typically people work for a Patron Entity, especially for low tech. The relationship may vary, but it a pretty certain thing in such an age and era. Patrons and Duties…
Read more →Gaming, tools, and thoughts from Game in the Brain.
Typically people work for a Patron Entity, especially for low tech. The relationship may vary, but it a pretty certain thing in such an age and era. Patrons and Duties…
Read more →Thanks to +Kalalification Playing Jack Striker +Panic Slark Playing Archie Griffith +Lee Fairweather Playing Sam Morpheus +Ken Kthulhu Playing Fish +Ffej Lednam Playing Eeshu This happens a few days before the explosion on the…
Read more →Because of the Games I’m running both Modern and Historical here are the projects that are just going through last edits and where I have to step away a bit…
Read more →Some Background, the reason I chose 1092 is because if there is anything going to be done that will alter the course of history of the crusades its going to…
Read more →cramming some art for the Campaign. No pressure, its just been 5 years in the making.
Read more →“The Far East Triad lets everyone know they are into human trafficking, but what they really specialize in is what happens with expired goods” – Killian Tarmikos Basically magical automations.…
Read more →Some Low Tech prep Notes. TL:DR low tech economics is very unfair, and learning it makes me appreciate the present and look out for mistakes that repeat the past. Military…
Read more →We began with some Office Drama. Merle has a falling out with Thomas. Cheng Dao has been riding the HSS hard and Thomas burned out left Speedy in charge. First…
Read more →Making a bunch of templates for this long project I had for years. Basically its GURPS Low Tech Lite, for my own uses. So basically have a GURPS lite with…
Read more →Contact Ally Freq-6 Depending on how the GM arbitrates Freq-6 MOST contacts in the real world fall into this category! Imagine that contact you can talk to once a month…
Read more →Haven has undead, and its constantly growing population (as it shelters african refugees and lacking of reproductive health care, almost %3 population growth) makes it one of the best places…
Read more →Edit: I just got Powers Energy Reserve is in GURPS Powers p.119. Its basically build in from Fatigue Points. I first heard about this in the forums. If you don’t…
Read more →Cheng Dao and HSS decide it is best he represents HSS and Purchase the Title for Prince of the Heights. The cost would be brokered by Dylan Baker of the…
Read more →Because Alter Visage, Body and Voice have a duration of 1 hour, a Body Specialist Adept with a Body Control-27 [16] (normal mana through a special familiar granting Normal Mana…
Read more →Continuing from a january 2010 article I’ve always puzzled wealth, status, economics and the like. There are many things I would add to this: The Elite Granted Equipment The soldiers…
Read more →Quick Summary The damage done by the crew in order to fight the magical swarms had its cost. It was worth a ton of lost business and security as it…
Read more →So it can’t go interstellar, and I admit it was painful at first to conceptualize a doctrine without reactionless drives BUT Iearned to love it after some inspiration… and it…
Read more →Instead of the just the stats, why not just create a Archetype based on his or her SOP or Modus Operandi. Instead of stats, a series of MOs of various…
Read more →Networks are the easier way of doing business IMO, but that’s not the impression that actually influence character builds. Sun Tzu’s says avoid a test of prowess (avoid drawing the…
Read more →Backstory Thomas was looking out from the new HSS safehouse. A recent but temporary command center, in the edge of the Heights overlooking both Cheng’ Territories and a view of…
Read more →Swarms are pretty cool, and freaking scary. A bug, a small snake, or a small bird is not much of a threat, but a swarm of them is freaking scary.…
Read more →Playing around with Darkness Aspect Mage and Shadow Magic. Again lets begin with some basics. Reading the definition of Darkness Aspect Mage (B67), it seems the mage can only cast…
Read more →Lets have a quick review of some key concepts. Let’s Review Magery (B66) is a Binary Answer: Magical or Non-Magical. Since there is no Extra-Perception Stimuli I’m actually puzzled how…
Read more →More Extensive Countermeasures and their Costs. These packages are useful for GMs to detail how extensive the protections a Character may have. First is to get Mage Man-power at the…
Read more →Gearing up for 2014 games. Old Equipment being ziptied to remove gaps and make it easier to put on and off. It really takes me half a day (4hours) to…
Read more →The team basically tried to cripple a Mega Church from taking over their team mate’s territory. Although the Team mate wanted to kill the church agents compromise was reached and…
Read more →I’ll leave it up to you what are demons in your setting. Summoning such a demon costs only 11FP of course the Pentagram (M125) prepared costs 10FP as well for…
Read more →This is some doctrine basics (basically the Cliff notes so that you wont’ have to go through all those spells) regarding Knowledge, Protection/Warning, Communication/Empathy, Mind, Necromancy, Meta-Spells and Enchantment. The…
Read more →It deserves its glowing review and ratings. It simplifies a lot of work when creating ships in GURPS. I have one big problem tho, its that you have to still…
Read more →All Social Skills, have grooming and styling as part of the training and knowledge base of a social skill. I’m of the opinion that it should be universally built-in into…
Read more →