GURPS Low Tech Notes: Galleys, Naval Encounters,
Galleys Galleys are long narrow oared boats, sometimes with sails. They were used from BCE to the 1500CE. They were measured in total number of oars, and rarely by their…
Read more →Gaming, tools, and thoughts from Game in the Brain.
Galleys Galleys are long narrow oared boats, sometimes with sails. They were used from BCE to the 1500CE. They were measured in total number of oars, and rarely by their…
Read more →Thanks to +Il Pella , +Thunder Clonch , and +Wilton Heath for playing! We finished the battle where we left off. I kept rolling 15-16 in defense. After the game I checked the books and a…
Read more →So on Friday Night EST at around 7pm, I’m running a GURPS Demo. No story, just a bunch of Pregens and submitted characters sheets (give me time to create the…
Read more →GURPS is fine in a realistic game. All the realistic advantages are fairly priced, no need to apply any modification. I cannot say the same in a game with Supernatural…
Read more →Logistics have been separated in the cost of forces in GURPS mass combat. Since MC already simplified much of the tactical elements, Logistics because its own interesting and fun game.…
Read more →Because the character sheets will be available eventually. You can find the Demo Campaign here. Thanks to +James Austin for teaching me all these macros. Don’t forget the Roll20 notes on GURPS.…
Read more →In Episode 4.0 Tertius and Xeno were part of a “War Game” where they battled season vets and manage to win by an Off-called technicality. This was a way to…
Read more →GURPS Mass Combat needs practice and rehearsals for the GM to get it right and so that the players also get the feel of the system. Much like GURPS combat,…
Read more →Here is a list of stuff I tend to prepare for my games. If there is any question why I set up a game in 4 months in advance this…
Read more →These are my notes in correction of the mass combat I ran recently. I hope to update this when new data becomes available. This system shows my bias as a…
Read more →Inspired by +Peter V. Dell’Orto post GURPS Classic Vehicles 3e – Because I plan to work on some 3d galleys and simple naval combat rules for my Crusades game (which has returned…
Read more →A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for using Magic Items in B482 or M21. Hidden Lore or…
Read more →I was surprised by the applications of Earth Magic. What I love about it is that its really just the application of science and geometry and you’ve got a lot…
Read more →Season 1: 8 episodes May 17 to November Season 2: 11 episodes Feb to April 26 Summary The party began the adventure in the mountain, having crashed their vehicle in…
Read more →Health GURPS Stat the health stat bugs me because fitness and conditions are separate. Why can’t it be just in one stat? If I get healthier all these things improve,…
Read more →Ritual Magic Basics Ritual Magic under B242 and GURPS Magic p.200. Basically instead of every spell a skill, you have a core skill minus prerequisite counts, this core skill is…
Read more →Thanks to +Wilton Heath – Cato Vorenus an Honest Naepolitan Merchant and client of House Milessenos.+Il Pella – Xenophon Papagiannopolous, Captain of the Zardakos+Thunder Clonch – Teritus Maxentius, Guardsman of the House Milessenos…
Read more →Bringing down the information barriers, and helping you get to play a mage or allow supernatural elements in the game. I’m particularly trying to work towards games with strategic and…
Read more →As part of the Cult of stat normalization I found talents to be indispensable and it models so many things so well. I interchange talent with Aptitude, we may be…
Read more →Speedy is in the infirmary. Sam was taking care of him. Jeni visits him and this happens while the team was fighting the dragon. Sam notices something odd about Merle…
Read more →What I’ve noticed is that some skills can be bundled as part of a broader skill – exam Police Work is a Optional Specialty of Law. In fact this is…
Read more →Spirits are useful tools used by mages. The basic Spirit trait you see below can be slapped on a lot of various useful spirit lenses (also below) and is meant…
Read more →Thanks to +Wilton Heath – Cato Vorenus an Honest Naepolitan Merchant and client of House Milessenos. +Il Pella – Xenophon Papagiannopolous, Captain of the Zardakos +Thunder Clonch – Teritus Maxentius, Guardsman of the…
Read more →Typically people work for a Patron Entity, especially for low tech. The relationship may vary, but it a pretty certain thing in such an age and era. Patrons and Duties…
Read more →Thanks to +Kalalification Playing Jack Striker +Panic Slark Playing Archie Griffith +Lee Fairweather Playing Sam Morpheus +Ken Kthulhu Playing Fish +Ffej Lednam Playing Eeshu This happens a few days before the explosion on the…
Read more →Because of the Games I’m running both Modern and Historical here are the projects that are just going through last edits and where I have to step away a bit…
Read more →Some Background, the reason I chose 1092 is because if there is anything going to be done that will alter the course of history of the crusades its going to…
Read more →cramming some art for the Campaign. No pressure, its just been 5 years in the making.
Read more →“The Far East Triad lets everyone know they are into human trafficking, but what they really specialize in is what happens with expired goods” – Killian Tarmikos Basically magical automations.…
Read more →Some Low Tech prep Notes. TL:DR low tech economics is very unfair, and learning it makes me appreciate the present and look out for mistakes that repeat the past. Military…
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