Female Armor Notes; Sword Sisters Dilemma
Female armor choices suck. after this video I had to rethink a lot of female armor even the ones found in women in reasonable armor. I’m more conscious of the sternum.…
Read more →Gaming, tools, and thoughts from Game in the Brain.
Female armor choices suck. after this video I had to rethink a lot of female armor even the ones found in women in reasonable armor. I’m more conscious of the sternum.…
Read more →If you just began with the GURPS Basic Set and you want to just build a game around just that before investing in other source books, here are useful notes…
Read more →What Amazon has done to buying and selling online is a marvel of Automation. It is automation that makes what is so logistically complex, possible. It has reshaped how we…
Read more →The way I GM reflects a lot about how I solve or face problems. Which can be good and bad. Having it published the games (the video is accessible) it…
Read more →These end up very large and eats up a lot of space. But if you want to show the 2-3 hex reach then you may consider using them. glaive halberd…
Read more →Lets see what what best practices can we come up with just the options in the Basic Set. The idea is to master the basics and discover all the possible…
Read more →With an Open ended spell skill level, GURPS Spells should not be bench marked against skills. When skills have so much gains and rarity as you move from Skill-12 to…
Read more →Galleys Galleys are long narrow oared boats, sometimes with sails. They were used from BCE to the 1500CE. They were measured in total number of oars, and rarely by their…
Read more →Thanks to +Il Pella , +Thunder Clonch , and +Wilton Heath for playing! We finished the battle where we left off. I kept rolling 15-16 in defense. After the game I checked the books and a…
Read more →So on Friday Night EST at around 7pm, I’m running a GURPS Demo. No story, just a bunch of Pregens and submitted characters sheets (give me time to create the…
Read more →GURPS is fine in a realistic game. All the realistic advantages are fairly priced, no need to apply any modification. I cannot say the same in a game with Supernatural…
Read more →Logistics have been separated in the cost of forces in GURPS mass combat. Since MC already simplified much of the tactical elements, Logistics because its own interesting and fun game.…
Read more →Because the character sheets will be available eventually. You can find the Demo Campaign here. Thanks to +James Austin for teaching me all these macros. Don’t forget the Roll20 notes on GURPS.…
Read more →In Episode 4.0 Tertius and Xeno were part of a “War Game” where they battled season vets and manage to win by an Off-called technicality. This was a way to…
Read more →GURPS Mass Combat needs practice and rehearsals for the GM to get it right and so that the players also get the feel of the system. Much like GURPS combat,…
Read more →Here is a list of stuff I tend to prepare for my games. If there is any question why I set up a game in 4 months in advance this…
Read more →These are my notes in correction of the mass combat I ran recently. I hope to update this when new data becomes available. This system shows my bias as a…
Read more →Inspired by +Peter V. Dell’Orto post GURPS Classic Vehicles 3e – Because I plan to work on some 3d galleys and simple naval combat rules for my Crusades game (which has returned…
Read more →A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for using Magic Items in B482 or M21. Hidden Lore or…
Read more →I was surprised by the applications of Earth Magic. What I love about it is that its really just the application of science and geometry and you’ve got a lot…
Read more →Season 1: 8 episodes May 17 to November Season 2: 11 episodes Feb to April 26 Summary The party began the adventure in the mountain, having crashed their vehicle in…
Read more →Health GURPS Stat the health stat bugs me because fitness and conditions are separate. Why can’t it be just in one stat? If I get healthier all these things improve,…
Read more →Ritual Magic Basics Ritual Magic under B242 and GURPS Magic p.200. Basically instead of every spell a skill, you have a core skill minus prerequisite counts, this core skill is…
Read more →Thanks to +Wilton Heath – Cato Vorenus an Honest Naepolitan Merchant and client of House Milessenos.+Il Pella – Xenophon Papagiannopolous, Captain of the Zardakos+Thunder Clonch – Teritus Maxentius, Guardsman of the House Milessenos…
Read more →Bringing down the information barriers, and helping you get to play a mage or allow supernatural elements in the game. I’m particularly trying to work towards games with strategic and…
Read more →As part of the Cult of stat normalization I found talents to be indispensable and it models so many things so well. I interchange talent with Aptitude, we may be…
Read more →Speedy is in the infirmary. Sam was taking care of him. Jeni visits him and this happens while the team was fighting the dragon. Sam notices something odd about Merle…
Read more →What I’ve noticed is that some skills can be bundled as part of a broader skill – exam Police Work is a Optional Specialty of Law. In fact this is…
Read more →Spirits are useful tools used by mages. The basic Spirit trait you see below can be slapped on a lot of various useful spirit lenses (also below) and is meant…
Read more →Thanks to +Wilton Heath – Cato Vorenus an Honest Naepolitan Merchant and client of House Milessenos. +Il Pella – Xenophon Papagiannopolous, Captain of the Zardakos +Thunder Clonch – Teritus Maxentius, Guardsman of the…
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