Migrating to GURPS Spaceships
There has been no update on GURPS Traveller ship combat rules. Its really time to dump them despite all the effort I’ve gone through making a spreadsheet, doctrine, and consolidating…
Read more →There has been no update on GURPS Traveller ship combat rules. Its really time to dump them despite all the effort I’ve gone through making a spreadsheet, doctrine, and consolidating…
Read more →Last installment. About 9 characters 5 AIs, and all the page references, notes, and accounting done already with points to spare to burn as Fate Points and Customization. Most of…
Read more →I was first exposed to the lives of Filipino Mariners when I worked for one of the largest seaman manpower companies of the Philippines as a 3d Artist, Magsaysay. We…
Read more →Self interest being transparent here. The first post, Instant Party I, had 4 characters in it. This had 5, 3 being AI companions. I realized I failed to consider the…
Read more →We made a killing yesterday, almost $3M of profit. It was a hard two months of dry business. Tukera is eating up all lots in the minor and branch routes…
Read more →I just stumbled on something I am wondering if anyone else figured out: with Mind Emulation, Pilots can basically be Synced to Fighters or what will be Drone Fighters. Trying…
Read more →I’ve been trying to reverse engineer powered armor calculations in UT but I’m not that good in math or physics/engineering to break it down. I might as well say its…
Read more →This is a post to patch up some rules regarding warheads and special effects. see Common Fighters of the Third Imperium by Mark Gellis has the rules for the missiles.…
Read more →Simple Rule – you start out with all the necessary equipment and consumables as long as they don’t add up to more than 10% of the ship. The only catch…
Read more →I have this one, a mobile armor superiority one (non-humanoid), and a robot tank (non-humanoid). Ill stretch it out as I double check my calculations. UTV-HBD Urban Tactical Vehicle variable…
Read more →In GURPS the cost of an AI that can do a better job than a human is very very low. So low that I wanted to balance it out, like…
Read more →Designed to be used to explore or work in planets like Venus (800F) and thick atmosphere (Scanning Sense Imaging Radar). This can be used as a Cyborg Body. Hard-Worlder Robot…
Read more →I don’t like subsidizing out a game theory reasons, but its one of the most powerful means to influence the direction of a market or economy. After learning more about…
Read more →This is the notes I’ve compiled. Basically I found it a head ache to reference Transhuman Space, Transhuman Space: Changing Times, Ultra Tech, Bio-Tech and Basic Set so instead I…
Read more →Some transhumanism concepts I’m mulling over for IMTU. The thing about these concepts is that they are in the background and really act as setting color, the game is busy…
Read more →One of multiple parts I am trying to keep this short. GURPS Ship building System 4th Edition Traveller, found in GURPS 4th Edition Traveller: Interstellar Wars which is an update…
Read more →I added Electro Magnetic Armor (variable Hardening vs Shaped Charge), Ablative Foam (Hardened 1 vs Lasers) and Reactive Armor Paste (Hardened 3 vs Shaped Charge or HEMP). These are UT…
Read more →Ship Repairs seems to be a Non-Topic because I’m not getting a nibble in the threads and my search-fu has been weak. So lets do something cheap and easy –…
Read more →I’m a fan of the prestige and I Iike the dilemma it poses. What if the designers of the jump drive have a big secret, that you really stop existing…
Read more →What if human form was very easy to modify? I know genetic manipulation is taboo in the default Traveller, funny because it may be the only way few can survive…
Read more →The Long Night’s impact is still felt in policies, media, and cultural outlook of the 3rd Millenium. As much as there are still strong repercussions from the 2nd World War…
Read more →They entered the Whangga System by its farthest gravity well, its 4th Gass giant. They attempted jumped pretty close hoping to save time and energy, they got more than what…
Read more →I love how these gurps disads tell the story of an Android through the numbers at a glance. Their terribly short lifespan is kinda of depressing and tells a very tragic image…
Read more →The captain Victoria Nelson has “upgraded” her old ship, a 200dton Empress Class Far Trader, for a 400dton Frontier Trader christened “Rizaly”. This is a new period in her carreer so she has…
Read more →Here is my ISW Ops Cost. The future has a lot of costs. from $700 to $7,000 per 1dton per parsec from an independent trader but it costs about half as much…
Read more →Questions I don’t have answers to: Wouldn’t Doctrine evolve towards low profile warships? Wouldn’t the same evolution in predator prey relationship create a ship profile doctrine that would increase the…
Read more →The Broker or Merchant Team is a different approach from the Traveller setting as the ship is optional. Instead of buying and selling goods, they set up Logistics Networks for…
Read more →Thank you +Mark Knights for an awesome game, and thanks to all the great players +Seth Blumberg our Captain, +James Austin, +Matt Guyder, +Scott Cadoo, +duncan mcphedran, +Daniel Malone, +Jonathan Henry, +Dansk Macrbe and others (sorry for those…
Read more →Could not find any art about it so here is my first attempt. using Note 2. This is an arboreal predator and carrion feeder with lower limbs that manipulate tools…
Read more →Here is my Statement-Sized Google Doc regarding GURPS 4E Traveller Interstellar Wars Character Gen. Basically its all my homebrew rules and considerations regarding GT4E. I really cannot edit documents on…
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