How to use my Mongoose Traveller Costs Spreadsheet
‘Splaining why costs of freight in traveller are too low for the ship owner and why the GM has to adjust the price to allow adventurers to thrive. My first…
Read more →‘Splaining why costs of freight in traveller are too low for the ship owner and why the GM has to adjust the price to allow adventurers to thrive. My first…
Read more →Fatigue is not something for every game table. But to simulations its practically ubiquitous in all strategic decision making. Fatigue affects both mind and body, despite what people may believe (that’s the odd thing about…
Read more →In theory one can make combat roles for every position on a ship, the same way you have it in a tactical miniatures game: Gunners – Point Defense ( Blocker/Intercept) and Striker…
Read more →Open for Critique Since I choose to remove detection stealth IMTU I wondered its effects. There is still “stealth” but it works like deception. It basically gives a Penalty to Ship Identification.…
Read more →Just an update of ship expenses, all commercial shipping found in ISW. Note that these are the costs per Dton, there is no margin and no Total-Cost-of-Ownership for Manpower. These all assume…
Read more →The side note in my mega-professional package list became this… Professions and Robots. In TL10 Non-volitional Robots with IQ11 and 5cp cost around $53,000, Robots with IQ13 and 10cp cost…
Read more →I’ve divorced speculative trade and shipping. It kinda defeates the Terran Free Traders wording but it makes sounder business sense. Speculative Trade is time consuming, requires a whole different set…
Read more →I get it Don Jon thanks to Jurgen for the Link. I was inspired by Evangelion 2.0, Underground Cities of Cappadocia and Open Source Ecology to ratify in my sci-fi…
Read more →I don’t agree with the rules in ISW174 Financing. I know its a fiction and an adventure but its doesn’t make sense. I’ve crunched the numbers and it really doesn’t make…
Read more →I was doing a detailed review of Gurps Traveller (Ground Forces and Star Mercs) and I was disappointed with the inconsistencies. I was supposed to write a review, but I…
Read more →The only RPG that has Accounting in their game play is HARN, harn manor. Traveller can have accounting in its game play, especially when your trying to balance the budget…
Read more →These templates were made to reflect basic proficiency with regards to the hours of training that would into their contemporary real-world counterparts. I plan to emphasize on specialized intelligence, because…
Read more →This 20k Carrier includes its fighter, based on the Terran fighter. This is designed mostly from ISW RAW. The only differences is in the ranks of the Fighter Pilots. The…
Read more →I think there should be more fan made BASIC SET material online. I’ve heard complaints from my fellow GM that the other Books just pile on more rules and there…
Read more →Ever wondered how hard is the job of a Sensor Officer aboard a ship? Given the advances in computers at present day, there is that pitfall assumption that the sci-fi…
Read more →Mark Gellis, points out an interesting problem with Gurps Traveller: Interstellar Wars economic game system in this GURPS thread.what else is great about using this format is I get to…
Read more →The turret programing will grant its bonus to the Gunnery Section. Basically it is the task of this section to monitor, manage and coordinate all the turret firepower. Its better…
Read more →Mythic Class Carrier Doctrine: Carriers are primarily assault vessels, meant to overwhelm an opponent’s defenses with high missile saturation. Fighters are meant to use 100 x 5 missiles to saturate…
Read more →All these small craft are typically blended wing design. Light Missile CraftThe cheapest and most bang-for-buck missile and screening craft for non-Imperial Navy types.Tech Level: 10.Hull: 5-dton Needle/Wedge Airframe hull…
Read more →Mission: hold out long enough on the ground until Space forces can cut down enemy escape window. Enemies will have Orbital superiority, so the PCs side have to draw enemy…
Read more →Traveller: Vehicle Based Adventure In terms of space combat, I noticed unlike ground side engagements its harder to Role-play individual initiative in Space combat unless the Players are working as…
Read more →Review. It seems as time passes, I see more and more un-answered problems with the GT-ISW book. More and more that, it seems the only real contributions of the book…
Read more →TL10 Long Operational Range Package. $37,190 Basically, this is a long range package complete with all essential gear for a mission that may last for a week. It is possible…
Read more →Credibility. In game theory and business, I learned that one should really have a stake in the transaction, in order to be credible. Looking at the GURPS Traveller I’ve noticed…
Read more →