TL9 Basic Crew Vacc Suit 2200
Continued from Vacc Suit musings at TL9 One needs to explain that the way we think of suits as changeable set of clothes is NOT the way people who have…
Read more →Continued from Vacc Suit musings at TL9 One needs to explain that the way we think of suits as changeable set of clothes is NOT the way people who have…
Read more →I’m bothered by Vacc Suit and Combat Env Suit Stats of MgT2E. one is 10kg the other is 2kg and in the setting End+Str+Athl in Load capacity before Bane. I…
Read more →what i like doing with my spare time. Armor Piercing and Armor Piercing Discard Sabot Rounds were not Factored in how battle strategies and practices change as we ramp…
Read more →Doing a simple write up of observations into a Traveller type mechanic. If you are familiar with Mongoose Traveller, I made a “Laborer” Career. It represents a type of “class”…
Read more →the equivalent of – livelihoods that are not “Careers” if I convert Traveller SRD character Gen to Modern 2021 Philippines. Note in Traveller “Livelihood Time” is 4 year increments. So…
Read more →Stuff that I find frustrating when I’m prepping for our Traveller Game. After Delta-V and Seveneves I realized that versatility and emergency resources: like the collapsible tanks and emergency life support…
Read more →In Gurps Traveller Interstellar Wars (2200 to 2300s; 2100-2299 ) the Vilani being an Imperial Monopoly and Cartel going crazy will allow for REALLY expensive but good tech. Black Boxing…
Read more →Its a minor thing but because I made Fuel Tanks reaction mass for Intra-stellar travel. what allows multi-jumps? What is the constraint for jumps? I’m planning Crew and Machine Work…
Read more →Used GURPS vehicles and ISW to sketch out the ideas. This is something I wanted to know when I decided that I’ll keep reaction mass. and Change how travel works.…
Read more →I realize that anyone can tinker with this, and change the “Controlling Stat” depending on the “Culture” of the Entity/Institution. Someone can just change the INT to a CON and…
Read more →I was really distracted wanting to know what the layout would be if the ship was blended wing and if it was a hex tube. I got influenced by “The…
Read more →Having a chance to Sleep on it, it being the Spreadsheet for CE ship building. The great thing about SRDs is that fixing loose ends are easier without the distraction…
Read more →In COADE or some of these space combat mechanics (Non-Dog-Fight Mechanics) can be simplified as ONE shelling point. The GM works back from that shelling point. There are limited kinds…
Read more →I realize that not everyone enjoys the Books keeping, but the problem with not doing the books is CONSISTENCY that bites us in the ass. Novels and Stories are more…
Read more →This Exercises the Sense of Technical DEBT of the GM and the Players. If you want to exercise your Total Cost of Ownership Calculations which includes Factoring Technical Debt ( as well as…
Read more →Digging up my old Traveller notes is a pain. Classic Traveller ship spreadsheets, Mongoose Traveller, Interestellar Wars, and now MgT2. The more detailed I go the more assumptions I find.…
Read more →So there are some Tailoring (PMBOK term) I want to do with CE to make it easier for me to run. Every GM is different as they all have their…
Read more →Lessons Learned after reviewing Traveller and Cepheus Engine after my long hiatus. Traveller is a game where you make a Biz Plan as part of due diligence. Unfortunately, when you…
Read more →An exercise of categorical thinking and how I understand my world. This Traveller homebrew has more stats. Str, Dex, Con, Int, Wis, Cha, and Soc (social status). Unlike regular traveller…
Read more →Things you can only do with an Open SRD Type System: Splitting up Booklets so that its modular and can be printed as needed for Convention or Escallating Player skill.…
Read more →I did some of the calculations and initial research and here’s what I got. Step 1: Hull, Costs and Tons tables. I also made a formula for it. Basically its…
Read more →In reaction to the Rob Garrita’s Reaction Drives discussion I’ve done some basics research. So i’ve inputed some of the formulas from GURPS Spaceships into a Calc Spreadsheet. I realize…
Read more →So I have to stop right now and focus on the adventure for the Mini-Con in Nov 27. But I did figure out some of the stats of the project.…
Read more →Draft of the Traveller Character Sheet I made. Its meant to be folded as a Booklet (spine on the left side). Inside is the basic rules. Progress: Pretty much need…
Read more →Common features in Star Systems that have a built up Defense. This is in settings with no FTL communications and no “stealth in space“ Underground Vaults. IMTU giant worms or…
Read more →Bouncing ideas off +Nick de Vera when I learned this term. For lack of imagination I will move the panspermia IMTU back to early biologicals instead of “human” transplantation. So…
Read more →I had a terrible time finding this word: Pantropy and of all the search I did I could always rely on Atomic Rockets to have exactly what I needed. So…
Read more →It deserves its glowing review and ratings. It simplifies a lot of work when creating ships in GURPS. I have one big problem tho, its that you have to still…
Read more →Wow, it was my first time to earn anything outside my income. I’ve never been successful selling my art, much more getting anything I’ve written published. Although looking back at…
Read more →The Pathfinder Chronicles: So Last Nights Game of Traveller Hit Hard: I do not normally do this as I figure that I record the sessions so if you are keen…
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