Hard Scifi – Social Classes from a 3rd Worlder
One of the 3rd World aspects of Character creation is the role of Status. Developing Countries – Generational change of Social Status sees Education as a key role – there…
Read more →One of the 3rd World aspects of Character creation is the role of Status. Developing Countries – Generational change of Social Status sees Education as a key role – there…
Read more →When I wrote Mneme Variant Combat Rules in Cepheus Engine, I was using an Adaptive approach to name design. I wanted to tackle the big Picture of Hard Scifi Traveller, but…
Read more →http://universesandbox.com/usage/ If others are considering using Universe Sandbox to detail their Worldbuilding (game material). Hope to make hard SciFi more accessible and a lot of illustrations. I tend to run…
Read more →stuff I didn’t know but learned as I got into Hard Scifi TRPGs 1) humans need 1 atmosphere of pressure, that space suits are designed to remain flexible as 1…
Read more →Sleep pods and Freshers can be pretty much the same thing. 1) redundant life support – cabin fails the sleep pod and fresher 2) sonic and water systems for cleaning.…
Read more →In Universe Sandbox I can imagine running a game: 1) 2070 -2080 0.7-1.8 E+13 Kg (Gigaton) Asteroid is being evaluated for Capture (premise of Delta V of Daniel Suarez) PC…
Read more →Game Running Logistics: So Universe Sandbox Records Gifs with its built-in video recorder. I have simple rockets and still trying to figure it out, after work I’m so exhausted with…
Read more →Updated and Added more Free Stuff to Mneme Variant Combat RulesNicco and I Added the Career Cards. These are a 2-letter-sized page spread flow chart of each career (only Barbarian,…
Read more →Currently my Game inspiration Every planet in our solar system requires 30-100km/s of 𝚫V months to arrive (A rocket usually has 9.6km/s 𝚫V budget of energy ) from its nearest point…
Read more →Notes Habitats are Add Ons – Particularly Spin Habs. They’re bought and sold and Traded. Hull Frames make for very easy to set up configurations. Like this one. the Goal…
Read more →Trying a smaller ship for a change. I’m using “dumb math” ratios and benchmarking against the spaceX ITS as I figure out how to calculate deltaV. 1:5 methane to LO2…
Read more →This is a 234 KT freighter. A ton is either one Cubic Meter which is equal to 1 Ton/ 1000kg of Water or 1000kg of Mass. Measuring the Volume of…
Read more →MAIN POINTS: Many different configurations have trade-offs. Humans are superstitious when faced with so much uncertainty, many designs will prevail depending on the shipyard and community. AI and Humans recognizing…
Read more →3 sets of Habitats for Ships 15m radius Habitat – it takes 1 to 1 to recover. This means the same amount of time in this habitat to recover…
Read more →I’m imagining a Tomahawk or a Thrown Axe spinning perpendicular the axis of its Vector. In this configuration, the Pros are the smaller profile and the more robust structure along…
Read more →I watch a lot of Anton Petrov and I learned he’s been using Universe Sandbox 2 for explaining some of the science. So I discovered the Graystillplays video where he plays…
Read more →I’d like to share: I know a few people enjoy the Biz Ops of a Traveller game. When I play with my gaming group, Role-Playing a Ship business without internal…
Read more →What I want: Space Combat where there is order enough to grasp the most key Conditions. More specifically. The Conditions are Defined and Loaded with Context. Example Vectors – Moving…
Read more →There are Some problems in SPACE combat in CE I hope to address. Designing things in a way that 1-2 hours of games that can be fast, easy to visualize…
Read more →TIL Hohmann transfers and Oberth Effect. Why the Navigator is an Important Job (it is not in the Mechanics of Old Traveller and Cepheus) – and Ideas how to make…
Read more →Playing around with Hex tube ships for easy manufacture and maintenance. A little gravity is better than none. I would imagine this would be the most “basic” ship. The hex…
Read more →Here is my own take on Cepheus Engine SRD character Creation (linked to Draw.io). I’ll probably go through multiple iterations. Here’s access to the file so you can customize or improve…
Read more →Basic spacer cybernetics and modification. 1) inner ear modification – for spin grav and free fall orientation, as well as inertia compass. 2) Second heart aka 0G heart – an…
Read more →What makes it harder in practice vs theory is that: 1) importing the Pictures BLURS everything so I have a hard time guessing the actual center line. Wrong measurements add…
Read more →I wish more 3rd Worlders Like me Played Traveller. Eventually, Social Inequality Will make those at the Bottom of society Appreciate what is it like being a 3rd Worlder. Going…
Read more →I’ve been bothered by some Traveller Dice statistics/probabilities. Particularly Dice statistics of Autofire Rules.I found a great Tutorial on Anydice by just googling. Look at the Left at the Target Number…
Read more →The Advantage of HEX modules. This is a 5m Radius Hex Module with 3m Elevation (Vertical). When the Hex Triangles can be reconfigured to carry Hex Containers. There is a…
Read more →Traveller Games in TL9 2050-2099 ike Delta-V where freelance Astronauts of various specializations are getting hired and trained for pioneer missions to catch asteroids, comets, and material to bring…
Read more →both EMU unit and Crew Suit PSD file. TL9 Crew Suit 2200 PSD FILE Changed the Shadows Layer into an OVERLAY layer. I used the Overlay property on the layer…
Read more →Photoshop file (gimp compatible) for TL9 Crew Vacc Suit Traced with a lot of liberties from Albin Merle’s 3d Rendering of the Advanced Crew Escape Suit (which should give you…
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