More Lethal D20, some learning from tests
D20 SRD without HP is pretty fun. I didn’t have a game to test it out, just a little of scenarios and statistics about the lethality of the game. I stumbled on…
Read more →D20 SRD without HP is pretty fun. I didn’t have a game to test it out, just a little of scenarios and statistics about the lethality of the game. I stumbled on…
Read more →It just need some polish, but it is practically finished. I was able to construct some characters and test out how the encounters can be deadly. They are deadly, as…
Read more →Faith is a virtue in NWOD but I have to point out that to some philosophies it is a vice, especially to people who value reason or compassion of faith.…
Read more →I was wondering about if one had only limited character currency what one should spend on, and I found allies quite interesting. How much can you tap from an ally?…
Read more →Its Nice… but its So much to learn. My brother commented “why not just use Pathfinder” and I was worried about it having a steep learning curve… and there is…
Read more →D20 SRD has no power creep, accessible, easily define-able You can find it here. Combat is Lethal with Con being the arbiter of life and death. It is EASY to be hit. …
Read more →As a scout in airsoft with the killer instinct of a pacifist geek so I get killed a lot in game. Being a scout is an important part of the…
Read more →Other than the characters personal wealth, he spends points on allies, which are his followers. Allies that are followers provide manpower, independent income and special abilities or insight. I’ve oversimplified…
Read more →Average All Damage. This is great with fire-arms. Just apply the 3.5 per d6. Do the same for melee weapons, but melee weapons have “/” where the maximum damage is…
Read more →I just got to get this itch: Starting Wealth is determined largely by the size of the Economy. Imperial Rome, in its height had a very large economy with a…
Read more →Some advantages have a cost to maintain. Contacts and networks are something I am terrible at maintaining, my best bet of being better at it is if it ties in…
Read more →Knowing “Objections“, Logical Fallacies, and Cognitive Biases are usefull life skills… but it should not get in the way of a game. Another point is that, it shouldn’t get in…
Read more →The first requirement of persuasion or diplomacy is that everyone have the same goals or motives. That what is asks furthers a belief or takes nothing away from the character…
Read more →So I hit a lot of major edits. Right now the LibreOffice is slowing down. I plan to revert them to single column while I do edits because of the…
Read more →I predict that it will be around christmass when I will finish my final polish this this GURPS lite doc I’ve made. Right now its pretty much fixed, there are…
Read more →Here are some rules notes: Technical Rules regarding Penalties and Modifiers. Since ORPGS is a Target Number based system, there is a more specific definition of how penalties and modifiers…
Read more →Using Cards The cards are meant to concentrate and prepare details that are relevant. In a Top Heavy game like GURPS, Open RPGS, HERO, Chunkier version of DnD and other…
Read more →GURPS looks at relationships of point cost to Adventuring Utility, and not Real World Utility. If you are familiar with gurps and like observing humans overcomming challenges, then you will…
Read more →Ok GURPS calculates damage based on barrel length, diameter and mass of the bullet. The ak101 is an ak that uses the same rounds as an M4/m16. In GURPS high…
Read more →There are a lot of ideas that come to me from converting my airsoft experience into GMing. One thing that just came up was, how Perception Checks should be handled.…
Read more →lately my readings about Emotional Intelligence got me thinking more about the Multiple Intelligence Theory (note the difference between Theory and Hypothesis). the more I read about it, the more…
Read more →First there was Natural Philosophy, the knowledge of how the world worked before math became involved. Next it grew into the Philosophy of Geometry, when the math allowed the Philosophers…
Read more →Some Useful Notes, in making your detailed equipment lists. A regular backpack is surprisingly a small 16L in volume. Typically When you Double the Volume of a Container you increase…
Read more →Answering Sources. Ancient Empires before Alexander is a great read. As for Anarchangels’s question regarding taxation. Sorry I don’t have a detailed account of my sources. I’m only an amateur…
Read more →I was stuck at how does an empire of millions stretching thousands of miles get its funding. One of the most interesting pieces of data I stumbled across is in…
Read more →I always try to express what I have just learned in my own words or game systems. Its a learning trick that allows me to build up an intuitive understanding…
Read more →I’m doing some exercises right now both physical and in math. Just testing out my understanding of physics and comparing it to games and real world. In wikipedia i found…
Read more →I got a problem trying to imagine a shortsword. Warswords, as we know them, evolved from shortswords. This is an evidence of metallurgy than fighting style, since you can’t develop…
Read more →The humble Serf, as well as Husbands and Wives, to entrepreneurial Peasant and Yeomen, to loyal Retainers and Vassals, the Knights, Lords, Dukes and Princes… all these people have one…
Read more →GURPS mass combat is a bit hard to take all in. at once There is a limitation of examples because of the word count limit. So what I did is:…
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