System Mechanics

2010-01-18

GURPS Wealth and Status v1

This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an economic condition. Wealth and Status…

2009-12-29

Patrons, Demographics, and Realism

Patrons of “Ye olden times” had to provide assets for their retainers. Beginning with adequate capital of one’s own earning was something VERY rare and…

2009-10-23

[GURPS] Shields as Cover.

A shield is not just a portable wall that flickers in and out of the character’s way. Shields were intentionally designed with the users behind…

2009-10-16

The Role of In-Game Economics.

A Game’s Money System is meant to express economic “reach” of a character. In many simulation games, the attempt to reflect this serves to aid…

2009-10-06

GURPS, Accounting, and Traveller

I’m learning Financial Accounting right now, and I’ve come to learn interesting concepts. Particularly how to compromise the GURPS concepts of wealth, debt, liabilities and…

2009-09-02

GURPS Ultra tech and High Tech Corrections

Some unofficial (but necessary) corrections. This makes more sense for me, and allows more natural progression in combat doctrine as TL advances. Instead of seeing…

2009-08-28

GURPS Traveller and Ultra Tech Problems

In this thread alone:Ammo. Ammo variety have to be re-balanced. In the thread discussing HEMP (High Explosive Multi Purpouse) rounds, lead to discussion to TL8…

2009-07-22

How to use all those skills?

One can find my Knight or Warrior caste templates in my byzantine blog. Things to Roll… Administration: roll to stretching resources farther beyond their current…

2009-06-28

No Combat Reflex

Combat Reflex has some problems. Discussed in the following thread: Is enhanced defense Purely cinematic?Should I allow Combat Reflex in Historical Games?and other threads you…

2009-06-21

GURPS and Intelligences

In GURPS Raw intelligence is 20cp per levelThis includes awareness, attention and will power (Perception and Willpower). Other Intelligences are:Perception 5cp/ levelSince there are physical…

2009-04-04

Professional Skills

GURPS. In gurps I’ve always wondered how these skills reflected real life. I’ve taken to account several things, and particular one of them was: Expectation.…

2009-03-22

Modern Combat in TRPGs

Modern Combat in TRPGs. Have you played airsoft? Because one of the best things about that game is how it puts modern combat into perspective…