GURPS Wealth and Status v1
This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an economic condition. Wealth and Status are very strongly tied together…
Read more →This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an economic condition. Wealth and Status are very strongly tied together…
Read more →An system-neutral look at character disadvantages, their value and how they provide incentive for role-playing. Disadvantages have a measurable affect on the character/player’s decisions. They influence the complexity of their…
Read more →Patrons of “Ye olden times” had to provide assets for their retainers. Beginning with adequate capital of one’s own earning was something VERY rare and to a point where you…
Read more →A shield is not just a portable wall that flickers in and out of the character’s way. Shields were intentionally designed with the users behind it as full cover as…
Read more →A Game’s Money System is meant to express economic “reach” of a character. In many simulation games, the attempt to reflect this serves to aid the player in understanding the…
Read more →I’m learning Financial Accounting right now, and I’ve come to learn interesting concepts. Particularly how to compromise the GURPS concepts of wealth, debt, liabilities and actual real world accounting. Lets…
Read more →I’m running a Systems Light Game for a group of players unfamiliar to my gaming style. I don’t want to confuse them with a heavy system so I’ll elect for…
Read more →This is why mathematic ability shouldn’t just be worth 5cp. GURPS Intelligence. I envy those who have “leet” math skillz, and in an RPG as in real life I know…
Read more →Some unofficial (but necessary) corrections. This makes more sense for me, and allows more natural progression in combat doctrine as TL advances. Instead of seeing a TL9 electro-thermal chemical round…
Read more →In this thread alone:Ammo. Ammo variety have to be re-balanced. In the thread discussing HEMP (High Explosive Multi Purpouse) rounds, lead to discussion to TL8 Armor Piercing Discard Sabot Depleted…
Read more →One can find my Knight or Warrior caste templates in my byzantine blog. Things to Roll… Administration: roll to stretching resources farther beyond their current capacity. Failure, just means you…
Read more →Combat Reflex has some problems. Discussed in the following thread: Is enhanced defense Purely cinematic?Should I allow Combat Reflex in Historical Games?and other threads you care to search more thoroughly…
Read more →So you can carry 45lbs with no encumbrance, does that mean one can still move as freely as a person without armor. I’ve learned when it comes to Gear, there…
Read more →In GURPS Raw intelligence is 20cp per levelThis includes awareness, attention and will power (Perception and Willpower). Other Intelligences are:Perception 5cp/ levelSince there are physical limits human range of perception…
Read more →GURPS. In gurps I’ve always wondered how these skills reflected real life. I’ve taken to account several things, and particular one of them was: Expectation. One expectation I’ve focused on…
Read more →Modern Combat in TRPGs. Have you played airsoft? Because one of the best things about that game is how it puts modern combat into perspective for gamers. I’m just an…
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