Category: System Mechanics

2010-01-18 BLOG GAMING

GURPS Wealth and Status v1

This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an economic condition. Wealth and Status are very strongly tied together…

Read more →
2009-10-06 BLOG GAMING

GURPS, Accounting, and Traveller

I’m learning Financial Accounting right now, and I’ve come to learn interesting concepts. Particularly how to compromise the GURPS concepts of wealth, debt, liabilities and actual real world accounting. Lets…

Read more →
2009-06-28 System Mechanics

No Combat Reflex

Combat Reflex has some problems. Discussed in the following thread: Is enhanced defense Purely cinematic?Should I allow Combat Reflex in Historical Games?and other threads you care to search more thoroughly…

Read more →
2009-06-21 System Mechanics

GURPS and Intelligences

In GURPS Raw intelligence is 20cp per levelThis includes awareness, attention and will power (Perception and Willpower). Other Intelligences are:Perception 5cp/ levelSince there are physical limits human range of perception…

Read more →
2009-04-04 BLOG GAMING

Professional Skills

GURPS. In gurps I’ve always wondered how these skills reflected real life. I’ve taken to account several things, and particular one of them was: Expectation. One expectation I’ve focused on…

Read more →