System Mechanics

2013-10-06

Recent Roll20 Learnings

Speed for me is being able to focus on drama instead of just the rolls. I want the narration and the emotion substantive  with the…

2013-09-13

False Sensations

Tao of D&D’s talks about Hearing Checks. GURPS B358 has a similar table but only in ranges. Decibel reference would be useful. Since the Average…

2013-09-11

Schelling Point again

Learning a new system, WH40K, I see the same Talents = Feats (d20) = qualities (SoIF) = advantages (GURPS) while skills are similar to skills…

2013-09-09

Mistaken Game, an Opportunity

There are so many new entrants to Games because of Roll20 they don’t bother to read the fine print. My GURPS Modern Fantasy Game gets…

2013-09-05

Migrating to GURPS Spaceships

There has been no update on GURPS Traveller ship combat rules. Its really time to dump them despite all the effort I’ve gone through making…

2013-08-14

Open Computing (Any System)

If you just look at FLOPS Magnitude of Computing you pretty much get the benchmark for computer stats. I tend to have to refer to these…

2013-07-25

IMTU augmentation is signature gear

I’ve ruled that cybernetics a dependent bio tech mods are signature Gear and min maxed it to see how far it goes.  It doesn’t go…

2013-06-26

Burden of problem solving

One of the things that take time is asking permission. It was in Happy Jacks where I heard of a GM that required players to…

2013-06-12

GURPS TDMS 2 – Special Feats

Margin of Success or Failure is a powerful tool, I only noticed GMs have run the system a long time. Any new GURPS GM can…

2013-06-06

Game Design – TDMS

As much as I like TDMs and actually look for examples of various TDMs in a skill, who has time to do that? I just…

2013-05-15

A Quick GURPS SLAM Table

I got pretty annoyed at the Slam Rules Calculations, so I made a color coded table in Calc, I had no time to type out a…

2013-04-10

Threshold vs Attrition Systems

Hit Points vs Hit Threshold; Fatigue Points vs Fatigue Threshold There is a BIG system difference between the two, but they are easily overlooked. I…

2013-04-04

Acrobatic Feats in GURPS

Just using Search-Fu to look carefully at Acrobatics. Basically I want to know how difficult each feat is, and what are the tactical advantages with…

2013-03-15

Dramatic vs Challenging Occasion to Roll

Working on my ORP I’ve made some breakthroughs in definitions, particularly defining Dramatic vs Challenging occassion to roll. Risk and Consequences   Both dramatic and…

2013-03-13

Character Point Inflation

I was going over GURPS martial Arts and comparing martial arts to a mental and complex pursuit. After pulling back and trying to look at…

2013-02-27

Skill Design – opportunity cost

I was remembering american pie and various other comedies where characters would flaunt their ability to observe undetected, their target gender. I was posing the…

2013-01-13

Many Small Topics

Summary Secret Rolls, and Trust Issues Recruitment for Mass Combat Just learned Alphabetical Index tools Digest Sized GML Secret Rolls and Trust Issues With smartphones…

2013-01-13

TBone’s Report on Armor

RPG Science: Physical performance with armor and other loads found this by way of Jay Dugger in G+. So what can you do with this findings?…

2013-01-03

Just getting a lot of ideas down

Recalibrating Classes and Some Rules I was wondering about re-calibrating classes in 3.5. Breaking some tradition, and making more sense. Breaking down the Cleric –…