Recent Roll20 Learnings
Speed for me is being able to focus on drama instead of just the rolls. I want the narration and the emotion substantive with the rolls getting a little out…
Read more →Speed for me is being able to focus on drama instead of just the rolls. I want the narration and the emotion substantive with the rolls getting a little out…
Read more →I’ll be doing some experiments for my upcoming game two weeks from now (oct 12). Basically reviewing the video and how the players did. I can objectively say the 1…
Read more →Its 2013 and GURPS 4e is now about 9 years old. Prior to GURPS 4e, GURPS 3e was 1988. The product cycle can be seen in the wiki. It looks…
Read more →Tao of D&D’s talks about Hearing Checks. GURPS B358 has a similar table but only in ranges. Decibel reference would be useful. Since the Average person should be able to…
Read more →Learning a new system, WH40K, I see the same Talents = Feats (d20) = qualities (SoIF) = advantages (GURPS) while skills are similar to skills in D20 and GURPS. Basically…
Read more →There are so many new entrants to Games because of Roll20 they don’t bother to read the fine print. My GURPS Modern Fantasy Game gets people who think it is…
Read more →There has been no update on GURPS Traveller ship combat rules. Its really time to dump them despite all the effort I’ve gone through making a spreadsheet, doctrine, and consolidating…
Read more →Economics of Augmentation I noticed in MgT that bonuses from Cybernetics are at +1 to +3 but from 1 to 2 Million. Its not the only system that works in this…
Read more →If you just look at FLOPS Magnitude of Computing you pretty much get the benchmark for computer stats. I tend to have to refer to these stats when I do Rendering…
Read more →I’ve ruled that cybernetics a dependent bio tech mods are signature Gear and min maxed it to see how far it goes. It doesn’t go too far, especially when you…
Read more →One of the things that take time is asking permission. It was in Happy Jacks where I heard of a GM that required players to take a lot of initiative,…
Read more →Margin of Success or Failure is a powerful tool, I only noticed GMs have run the system a long time. Any new GURPS GM can pick up this very helpful…
Read more →As much as I like TDMs and actually look for examples of various TDMs in a skill, who has time to do that? I just ran a game in roll20…
Read more →I got pretty annoyed at the Slam Rules Calculations, so I made a color coded table in Calc, I had no time to type out a formula to convert this to…
Read more →Hit Points vs Hit Threshold; Fatigue Points vs Fatigue Threshold There is a BIG system difference between the two, but they are easily overlooked. I prefer to use Hit Threshold…
Read more →Just using Search-Fu to look carefully at Acrobatics. Basically I want to know how difficult each feat is, and what are the tactical advantages with some maneuvers. this are notes…
Read more →Working on my ORP I’ve made some breakthroughs in definitions, particularly defining Dramatic vs Challenging occassion to roll. Risk and Consequences Both dramatic and challenging occassions to roll very…
Read more →I was going over GURPS martial Arts and comparing martial arts to a mental and complex pursuit. After pulling back and trying to look at the realms of combat and…
Read more →I was remembering american pie and various other comedies where characters would flaunt their ability to observe undetected, their target gender. I was posing the question here and later here for more…
Read more →Cutting into the meat of social mechanics, it is more about circumstance and consequence. There are many strategies in dealing with people; it gets more complicated when there is…
Read more →‘Splaining why costs of freight in traveller are too low for the ship owner and why the GM has to adjust the price to allow adventurers to thrive. My first…
Read more →I have learned a lot and taking on a system I haven’t played is quite an interesting and time consuming feat. Even more so when the data is not ideally organized. One…
Read more →Summary Secret Rolls, and Trust Issues Recruitment for Mass Combat Just learned Alphabetical Index tools Digest Sized GML Secret Rolls and Trust Issues With smartphones I realized, i can ask…
Read more →RPG Science: Physical performance with armor and other loads found this by way of Jay Dugger in G+. So what can you do with this findings? Well go back to wikipedia…
Read more →This is for those in DnD moving to GURPS, or for GURPS guys who want to bundle up seconds instead of playing every second out As a simulations, there are wasted…
Read more →In theory one can make combat roles for every position on a ship, the same way you have it in a tactical miniatures game: Gunners – Point Defense ( Blocker/Intercept) and Striker…
Read more →Recalibrating Classes and Some Rules I was wondering about re-calibrating classes in 3.5. Breaking some tradition, and making more sense. Breaking down the Cleric – The cleric is broken up…
Read more →Sneak Attack – roll an extra amount of your weapon damage dice equal to the number of d6s you would have rolled for sneak attack. Keep only one attack dice…
Read more →Looking at what there is left, I think it will be another 20 more hours to finish it. I need to test it and see if people will find it…
Read more →I was really inspired to play or run a game set in the Axial Age. So I made a fantasy setting that is pretty much the great powers of the Axial…
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