GURPS Notes: Assorted Notes and a Simple exercise of Attrition
GURPS Mass Combat needs practice and rehearsals for the GM to get it right and so that the players also get the feel of the system. Much like GURPS combat,…
Read more →GURPS Mass Combat needs practice and rehearsals for the GM to get it right and so that the players also get the feel of the system. Much like GURPS combat,…
Read more →These are my notes in correction of the mass combat I ran recently. I hope to update this when new data becomes available. This system shows my bias as a…
Read more →A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for using Magic Items in B482 or M21. Hidden Lore or…
Read more →I was surprised by the applications of Earth Magic. What I love about it is that its really just the application of science and geometry and you’ve got a lot…
Read more →Health GURPS Stat the health stat bugs me because fitness and conditions are separate. Why can’t it be just in one stat? If I get healthier all these things improve,…
Read more →Ritual Magic Basics Ritual Magic under B242 and GURPS Magic p.200. Basically instead of every spell a skill, you have a core skill minus prerequisite counts, this core skill is…
Read more →Bringing down the information barriers, and helping you get to play a mage or allow supernatural elements in the game. I’m particularly trying to work towards games with strategic and…
Read more →As part of the Cult of stat normalization I found talents to be indispensable and it models so many things so well. I interchange talent with Aptitude, we may be…
Read more →What I’ve noticed is that some skills can be bundled as part of a broader skill – exam Police Work is a Optional Specialty of Law. In fact this is…
Read more →Typically people work for a Patron Entity, especially for low tech. The relationship may vary, but it a pretty certain thing in such an age and era. Patrons and Duties…
Read more →Contact Ally Freq-6 Depending on how the GM arbitrates Freq-6 MOST contacts in the real world fall into this category! Imagine that contact you can talk to once a month…
Read more →Because Alter Visage, Body and Voice have a duration of 1 hour, a Body Specialist Adept with a Body Control-27 [16] (normal mana through a special familiar granting Normal Mana…
Read more →Networks are the easier way of doing business IMO, but that’s not the impression that actually influence character builds. Sun Tzu’s says avoid a test of prowess (avoid drawing the…
Read more →Playing around with Darkness Aspect Mage and Shadow Magic. Again lets begin with some basics. Reading the definition of Darkness Aspect Mage (B67), it seems the mage can only cast…
Read more →Lets have a quick review of some key concepts. Let’s Review Magery (B66) is a Binary Answer: Magical or Non-Magical. Since there is no Extra-Perception Stimuli I’m actually puzzled how…
Read more →More Extensive Countermeasures and their Costs. These packages are useful for GMs to detail how extensive the protections a Character may have. First is to get Mage Man-power at the…
Read more →All Social Skills, have grooming and styling as part of the training and knowledge base of a social skill. I’m of the opinion that it should be universally built-in into…
Read more →This is for my preparation for the next arc for War Beneath Heaven, a Modern Fantasy Setting set in rapidly Urbanizing African 3rd World. The really High Magery is not…
Read more →Now that I’ve read it pretty thoroughly I learned I made a lot of mistakes in the interpretation. It really should be discussed, I won’t know how much I know…
Read more →NPC mages using Ritual Magic. Having these set up determines the value and accessibility of mage resources. Layer your appreciation of HR and you the formula of a complex and…
Read more →On of my current inspirations is “The Good Wife“, especially since it takes current events and current debates and weaves it into the narrative. Given whats happening at work and…
Read more →Finally Got to Watch Deathnote and it is Amazing and gave me a lot of Ideas. Anyway, the ideas expressed and storytelling in Death-note is great material for my GURPS…
Read more →Simple resource system for GURPS for less Bean Counting. Use the Speed and Range Table in B550. Basically Begin with a Professional Skill, Merchant related Skill, or Administration. The GM…
Read more →What to learn First I’ve talked about Enchantment being on of the First Set of spells to learn, please add Meta-Spells, Knowledge and Necromancy. There are about 50 spells each…
Read more →I am a fan of Philosophy, especially after all learning on my own when my entire education consistent in metaphysics of Saint Thomas Aquinas. If you grow up only being…
Read more →I have many unfinished projects related to gaming but despite that I consider them a part of a learning process *cough *bull$#! +*cough* Anyway they helped me slowly identify several…
Read more →I was talking to +James Austin about Magic in the GURPS Modern Fantasy Game. We settled on GURPS Ritual Path Magic, which can co-exist with GURPS Ritual Magic found in GURPS Magic.…
Read more →Just Browsing Running Results Nothing is as humbling as learning your GURPS stats. I did a run and finished at the 17% of men and 12% of men my age.…
Read more →I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes it a BIT easier is Supernatural Transparency. I’m taking a…
Read more →I borrow money to buy a Desktop, a Car, a home. Interestingly, I took on a Debt disadvantage forcing to have less disposable income but in return I have an…
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