A scope of the impossible, now to trim it to something doable.
So I have to stop right now and focus on the adventure for the Mini-Con in Nov 27. But I did figure out some of the stats of the project.…
Read more →So I have to stop right now and focus on the adventure for the Mini-Con in Nov 27. But I did figure out some of the stats of the project.…
Read more →When ever I look at system mechanics I kinda get into the mindset of the designers. I tend to look for how carefully they have considered all the modifiers that…
Read more →I had a terrible time finding this word: Pantropy and of all the search I did I could always rely on Atomic Rockets to have exactly what I needed. So…
Read more →As you may know I draw from Airsoft a lot of inspiration for games. One great inspiration is the Equipment Trade-offs. Basically, look at Load Outs as Trade-offs between the…
Read more →The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques in a different way that lead me to having more…
Read more →Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional memory, is a much more accessible advantage. Maybe Photographic Memory…
Read more →I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind of model of circumstances of a certain period. Here is…
Read more →I’m moving to failure is OK mindset because of the influence of my work and studies. In GURPS this means the having roughly a success quota of 2 in 3-4…
Read more →A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb. In my studies its been very usable in many things…
Read more →Narrative Combat. Natural Language and Playing out a Scene. Step 1: Pick a Style. The first place to get a style is to absorb the style of my favorite author.…
Read more →This post is for GMs who want to tackle mass combat or scale the game at the level of armies and states. Strategikon and the Art of War has rules…
Read more →System Summary A combat system that has 3 scales: Individuals, groups, and whole organizations and works follows 3 particular elements that is universal. This rule of 3 helps in limit…
Read more →Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions represents how much levels of mastery in skills are there…
Read more →Houserules I had to make to organize my game better and keep with the setting and immersion. No Double Pay In the GURPS FAQ there is a question about “Should…
Read more →This is related to my post on the thesis that GMing is very much like Active Listening. Related to my Back to Basics line of articles. I’ve been following Extra…
Read more →So I’ve been running GURPS like Fate… this would tear the hair out of any GURPS GM. But then I go back to the detail of GURPS when ever it…
Read more →Basically some definitions. I broke down Player Agency into some conceptual units – Fact, Yes-And, Yes-but, Gambit/Gamble. It is in my Definitions, adding more of the 3rd Gen conventions and…
Read more →Humanization and Dehumanization is something we exercise a lot in RPGs. We humanize our characters, our NPCs, and Allies, and we dehumanize enemies and other characters in order to simplify…
Read more →I’m a fan of narrative games – house of the blooded is the only I’ve played but I’ve followed +Tobie Abad‘s Tagsessions which play mostly such games. I love the Initiative and…
Read more →There is only one way to dispel the myth and its to actually count the pages (plus notes on average word count). Its annoying when people use anecdotal evidence and…
Read more →In GURPS B349, you find the Physical Tasks rules. Many of the rules deal with performance, but not the effects of performance over time which is where HT comes in.…
Read more →Disclaimer. This is a rather simple flow chart. Can you imagine if I added the critical hit, miss, and defense critical success operators?! Ok this should be kinda enough for…
Read more →Learning stuff category helps for me. Like the confusing thing for me about Knockdown and Stunning checks. Knock down and Stunning HT check is called if you take HP/2 in…
Read more →The core system in GURPS is 3d6 roll below a score, which has modifiers. I sometimes wondered why not just apply to everything so that there is only one core…
Read more →I don’t think I need to site any argument against HP systems, and the cognitive (and assumption) disconnect about it. Its really a poor model, when compared to other models…
Read more →One of my little peeves is the Movement rules. I always check the movement rules in various game systems because it is actually the most Accessible understanding of how the…
Read more →There are many videos out that dispell myths in RPGs and bring a lot more detail and understanding into the game. For me, these highlight fundamental physics or sciences that…
Read more →With an Open ended spell skill level, GURPS Spells should not be bench marked against skills. When skills have so much gains and rarity as you move from Skill-12 to…
Read more →Galleys Galleys are long narrow oared boats, sometimes with sails. They were used from BCE to the 1500CE. They were measured in total number of oars, and rarely by their…
Read more →GURPS is fine in a realistic game. All the realistic advantages are fairly priced, no need to apply any modification. I cannot say the same in a game with Supernatural…
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