System Mechanics

2015-10-16

Pantropy in my Traveller

I had a terrible time finding this word: Pantropy and of all the search I did I could always rely on Atomic Rockets to have…

2015-09-10

Back to Basics – Occasion to Roll

The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques in a different way that…

2015-07-28

Memory House Rule, based on Studies

Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional memory, is a much more…

2015-07-16

2015 Houserules update on GURPS Wealth

I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind of model of circumstances of…

2015-06-11

Workload Rule-of-Thumb

A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb. In my studies its been…

2015-03-18

Proto-Stress Rules

Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions represents how much levels of…

2014-09-15

Selective Humanization

Humanization and Dehumanization is something we exercise a lot in RPGs. We humanize our characters, our NPCs, and Allies, and we dehumanize enemies and other…

2014-09-10

More Player Agency. Incentive Points.

I’m a fan of narrative games – house of the blooded is the only I’ve played but I’ve followed +Tobie Abad‘s Tagsessions which play mostly such games.…

2014-07-31

Learning Stuff Categorically

Learning stuff category helps for me. Like the confusing thing for me about Knockdown and Stunning checks. Knock down and Stunning HT check is called…

2014-07-23

Wounding Rules

I don’t think I need to site any argument against HP systems, and the cognitive (and assumption) disconnect about it. Its really a poor model,…

2014-07-17

Movement Rules Matter

One of my little peeves is the Movement rules. I always check the movement rules in various game systems because it is actually the most…